StreamOfTheSky
Adventurer
So, I want to make Heighten Spell more generally useful, as it's usually only taken by Enchanters or sometimes Illusionists in my experience. So, I think these are all pretty sensible extensions of what the feat already does, it's likely others have already made these houserules.
1) The damage dice cap for any direct damage spell the feat is used on is extended to what would be appropriate for that level (example: a fireball at spell level 5 would cap at CL 15 and 15d6 damage).
2) You can use the feat with any "series" type summoning spell (summon monster/nature's ally/undead/etc...) to gain the benefit of the higher level version. For example, Summon Monster I could be heightened to spell level 6 and count as Summon Monster VI.
Are these reasonable or too powerful? Any other ideas to make the feat useful for other spell schools?
1) The damage dice cap for any direct damage spell the feat is used on is extended to what would be appropriate for that level (example: a fireball at spell level 5 would cap at CL 15 and 15d6 damage).
2) You can use the feat with any "series" type summoning spell (summon monster/nature's ally/undead/etc...) to gain the benefit of the higher level version. For example, Summon Monster I could be heightened to spell level 6 and count as Summon Monster VI.
Are these reasonable or too powerful? Any other ideas to make the feat useful for other spell schools?