Oh brother. People on this forum misuse that term all the time, it's getting stale. What's hyperbolic is your use of the word hyperbole to describe someone else's OPINION regarding good game design. You are being dismissive, arrogant, and rude. Besides, what exactly makes you think your opinion on this or any other game issue is inherently better than mine? I am curious here, really. Do tell.
It's not hyperbolic to claim that it's better game design to have consistency in rules for players and monsters. Plenty of people other than me feel this way on this and other forums, including in this very thread. Especially considering there is a strong tradition in D&D for playing monster PCs which should be balanced. Having one set of rules for PCs (or through a spell that makes you identical to a monster in size and strength) and another for monsters is inconsistent and many people think it was a bad idea when they did that in 4th edition. Consistency is good. It's simpler and makes more sense.
Stop throwing around "hyperbole" all the time when you can just say "I disagree" and leave it at that. It's passive aggressive and makes you sound foolish. If you have a point to make, make it without ad hominem attacks. Thank you.
Take a deep breath and count to 10, my friend.
I did a google search of my post history, and by my estimation this was probably the second time I've posted the word "hyperbole" on this forum since 2008, so I have to assume your rant was directed at people in general rather than me specifically. That said, I discovered several examples of other posters here using the word to refer to anything they find absurd, and I'm willing to accept that I might have allowed my own understanding of the word to drift. I'm also guilty of letting myself get too bitter and cynical, and I'm sorry for that, but I expect you to give your own words a critical look too.
I called your comment hyperbolic because I think it's an absurd exaggeration to say, "That's bad game design," just because one part of one spell (of hundreds) appears underwhelming. I understand that you think
enlarge/reduce is broken, and you make a decent case for that, but do you seriously think this "bad game design"? Even if we agree that this spell is broken, it's a single failure, not proof that the whole game is badly designed. If LeBron misses a shot, do you call him a bad basketball player too? This kind of exaggeration is exactly the thing that gets under
my skin. Exaggerations, generalizations, absolutes, and cynicism all diminish the quality of discourse here.
It's pretty clear that you've got a well-reasoned perspective on the spell we're discussing, but frankly your post reads like you're letting yourself get too worked up about this. I would like to hear more about what you think
enlarge should look like, because I think that's a more productive direction for you and I to continue this discussion. You've convinced me that it doesn't work properly, but you haven't yet convinced me exactly how it ought to have been implemented.