DaveMage said:What will be the value of these books once 4.0 is out?
Color me disappointed. I was (obviously) really hoping for preview crunch...enough to start messing around with the game itself.WotC_Miko said:I just leaned over and asked Bruce, and either he misspoke or was misquoted; these things happen at conventions. There are some mechanics details in the books, and I have no doubt that you guys will find every single last one.But their primary purpose is to serve as a primer to 4th Edition. The Classes and Races book that I worked on, for example, starts with the timeline of the game's development and then presents multi-page spreads on most of the races and classes that you'll see in the Player's Handbook. "Most," not all -- we want to save some surprises for later. ^_^ And as noted previously, those spreads are full of design and development commentary about the decision-making process for every aspect of the game.
Plus some amazingly kick-ass William O'Connor art. You ain't seen nothin' yet.
DaveMage said:What will be the value of these books once 4.0 is out?
WotC_Miko said:What does "value" mean to you?
If you mean, "Can I use them as reference books when I'm playing D&D at the table?" the answer is no, because that was never their intent in the first place.
They're extensive first looks, first and foremost, but the essays written for these books are not going to be regurgitated in later products...so there might be world-building details that don't appear elsewhere, or only in shorter form. I can already think of a few mechanical details that have already changed from when I turned it over to typesetting, which will provide further insight into the process. Certainly the designer commentary is unique.
Value is relative. I bought the Absolute (super-deluxe) edition of Darwin Cooke's New Frontier comic book not because I expected more of the actual comic, but because for me, uber-comic geek that I am, the sketches and commentary and details about the process of making the comic are just as much a part of the reading experience. Would I be missing anything from the story without them? Maybe not. But those things add a huge amount of value to me.
We're hoping that these books are the same for you.
I can see this. I spent the extra $$$ on the deluxe LotR movies, with all the DVD extras and even the bookends. It didn't make the movies any better (well, maybe a little better); I just was "in" to the material enough that I wanted to know more about how it was made; the process of its creation.WotC_Miko said:What does "value" mean to you?
If you mean, "Can I use them as reference books when I'm playing D&D at the table?" the answer is no, because that was never their intent in the first place.
They're extensive first looks, first and foremost, but the essays written for these books are not going to be regurgitated in later products...so there might be world-building details that don't appear elsewhere, or only in shorter form. I can already think of a few mechanical details that have already changed from when I turned it over to typesetting, which will provide further insight into the process. Certainly the designer commentary is unique.
Value is relative. I bought the Absolute (super-deluxe) edition of Darwin Cooke's New Frontier comic book not because I expected more of the actual comic, but because for me, uber-comic geek that I am, the sketches and commentary and details about the process of making the comic are just as much a part of the reading experience. Would I be missing anything from the story without them? Maybe not. But those things add a huge amount of value to me.
We're hoping that these books are the same for you.