EoM Question: Summon Construct

Bayonet_Chris said:
I don't know - that's a lot of fine control. I see it more as using something or someone as a battering ram/blunt object. I would force the same restrictions of Move Force - no damage, just grappling, tripping, etc.
If you can use Move (Force) to untie a knot I'm pretty sure you can put a creature into locomotion...
EOM:R - Move (Force) said:
...You can even use Move Force for simple manual tasks, such as untying knots, but delicate activites require Intelligence checks (DC 10 or higher). If you combine Move Force with another Move list, you can give objects movement capabilities which you control. If you use Move Air, Move Space, or Move Time in this way, you can control the movements of creatures as well as objects. You can only control the creature or object while it’s within range. If the creature or object moves beyond the spell’s range, the spell does not end, but you cannot control it.
Using Compel the creature feels as though the act was their idea... Move (Force) + Move (Air) they would be fully aware of what they were doing regardless of how they felt about it... hence the Ella correlation.

William Holder

EDIT: Added EoM Quote.
 
Last edited:

log in or register to remove this ad

Bayonet_Chris said:
I don't know that Transform is any more proper than Summon. Summon doesn't have to be from thin air and I think it is probably the best way, all in all.

'Proper' in that you are changing an object into an animated object, altho since Summon does not have to be from thin air, its really all semantics. Hence the quotes :)
 

Remove ads

Top