[EPIC] Characters and Creatures

Leopold
Small-size Male Halfling
Rogue20

Hit Dice: (20d6)+60
Hit Points: 146
Initiative: +17
Speed: Walk 0'
AC: 41
Attacks: Batblade+17/+12/+7; Batblade (Thrown)+32/+27/+22; *Sword +3 (Short/Brilliant Energy)+18/+13/+8;
Damage: Batblade 1d4+1; Batblade (Thrown)1d4+1; *Sword +3 (Short/Brilliant Energy)1d6+2;
Face/Reach: /5
Special Qualities: +1 on all saves, +1 to hit with thrown weapons, +2 morale bonus vs fear, Evasion (Ex), Improved Evasion (Ex), Sneak Attack +10d8, Uncanny Dodge (+1 against traps), Uncanny Dodge (+2 against traps), Uncanny Dodge (+3 against traps), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked), Uncanny Dodge (+4 against traps)

Saves: Fortitude: +15, Reflex: +31, Will: +17

Abilities: Str 8 (-1), Dex 36 (+13), Con 17 (+3), Int 16 (+3), Wis 10 (+0), Cha 14 (+2)

Skills: Appraise 8; Balance 14; Bluff 27; Disable Device 26; Escape Artist 36; Gather Information 9; Hide 49; Jump 2; Move Silently 32; Open Lock 36; Search 23; Sense Motive 13; Spot 19; Tumble 32; Use Magic Device 24

Feats: Armor Proficiency (Light), Dash, Dodge, Exotic Weapon Proficiency, Improved Dodge, Improved Feint, Improved Sneak Attack, Martial Weapon Proficiency, Mobility, Quicker Than the Eye, Quicksilver, Spring Attack, Improved Initative, Whirlwind Defense

Challenge Rating: 20

Alignment: Neutral Evil

Possessions: Scroll (Fireball); Scroll (Feeblemind); Potion of Cure Serious Wounds; Amulet of Natural Armor +5; Bag of Holding (Type 4); Batblade; Boots of Speed; Bracers of Armor +4; Circlet of Persuasion; Cloak of Resistance +5; Gloves of Dexterity +6; Goggles of Night; Manual of Gainful Exercise +5; Potion of Fly; Potion of Haste; Ring of Invisibility; Ring of Protection +5; Ring of Protection +5; Robe of Blending; Rope of Climbing; Rope of Climbing; Scroll (Feeblemind); Scroll (Fireball); Scroll (Hold Monster); Scroll (Improved Invisibility); Scroll (Magic Circle Against Evil); Scroll (Protection from Evil); Scroll (Summon Monster V); Scroll (Teleport without Error); Sword +3 (Short/Brilliant Energy);
 
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Human Sorcerer 15/ArchMage 5
Sniper Masterson

HP:161
AC: 34

4 Str: 12
13 Dex: 17(+6magic)(+1 Inhernt)=24
10 Con: 16(+4 magic)=20
13 Int: 17(+3 Inherent)=20
4 Wis: 12
16 Cha: 18(+5 level)(+5 Inherent)(+6 magic)=34

BAB:9/4
Melee: +10/+5 = 10/5 + 1
Ranged: +15/+10 = 10/5 + 6

Skills: Tot/Abi Mod/Ranks/Misc
SpellCraft(int): 28 = 5 + 23
Concentrate(con): 25 = 2 + 23
Scry(int): 28 = 5 + 23
Knowledge(Arcane)(int): 28 = 5 + 23
Craft(weaponds)(Int): 28 = 5 + 23
*Spot(Wis): 12.5 = 1 + 11.5
-Above is without inherent bonus, below is WITH-
*Diplomacy(Cha): 19 = 12 + 7.0

Saving Throws:
Fort: 16 = 6 + 5 + 5
Refl: 18 = 6 + 7 + 5
Will: 19 = 13 + 1 + 5

Feats:
Spell Focus(Transmutation)
Spell Focus(Necromancy)
Spell Penetration
Extra Spell
(T&B)Chain Spell
(T&B)Cooperative Spell
(FR/T&B)Energy Admixture(Cold)
(FR/T&B)Energy Admixture(Fire)

FR=Forgotten Realms
T&B=Tome & Blood
S&S=Spells & Spellcraft

Languages:
Common
Aquan
Celestial
Ignan
Infernal
Undercommon

High Arcana(Spell Slot permanently Lost):
Mastery of Elements(8th level)
Spell Power +1(5th level)
Spell Power +2(7th level)
Spell Power +3(9th level)
Arcane Reach(7th level)

Spell Penetration Check +28
Spells/ Day: 6/9/9/9/9/7/8/6/7/6
Spells Known:9/5/5/5/3/4/3/3/3/3
Saves DC: 28,29,30,31,32,33,34,35,36,37
Trans/Necro DC: 30,31,32,33,34,35,36,37,38,39

0 Level:
Detect Magic
Detect Poison
Mage Hand
Ray of Frost
Mending
Light
Read Magic
Dancing lights
Ghost Sound

1st Level:
Magic Missle
Identify
Alarm
Sheild
Nystul's Undetectable Aura

2nd Level:
Knock
Rope Trick
Dark Vision
Ghoul Touch(N)
Protection From Arrows

3rd Level:
Fly
Vampiric Touch(N)
Lighting Bolt
Protection From Elements
Haste

4th Level:
Improved Invisablility
Polymoph Self
Scrying

5th Level:
Wall of Force
Telekinesis(T)
Major Creation
Seeming

6th Level:
Disintegrate(T)
True Seeing
Greater Dispeling

7th Level:
Spell Turning
Finger of Death(N)
Teleport Without Error

8th Level:
Polymorph any Object(T)
Discern Location
Horrid Wilting(N)
Prismatic Wall

9th Level:
Meteor Swarm
Gate
Time Stop

Equipment:
Tome of Leadership and Influence +5(137,500)Read
Tome of Clear Thought +3(82,500)Read
Manual of Quicknes of motion+1(27,500)read
Bracers of Armor +8(64,000)
Cloak of Resistance+5/charisma+6(86,000)
Vest of Displacment Major (50% miss chance)
Ring of Blinking/sustanence(35,000)
Goggles of Night(8,000)
Ring of Protection +5(50,000)
Belt of Natueral Armor +5(50,000)
Intelligent Amulet of Health +4(94,000)
Gloves of Dexterity +6/Storing(44,800)
LEFT GLOVE: Wand of Haste
RIGHT GLOVE: Rod of Absorption
Boots of Striding and Sprining(2,500)
Bag of Holding 4(10,000)
Rod of Absorption(50,000)
Wand of Haste (50 charges)(22,500)
50 Cure Light Wounds(in bag)(5,000)
2 Spell Component Pouch(10)
scrying mirror (In bag)(1,000)
2 Bottles of Wine(20)
Small Silver Mirror(20)

7,150GP

Intelligent Amulet of Health(CG)
Int:20 Wis:10 Cha:14

Languages:
Common
Abyssal
Sylvan
Dwarven
Giant
Orc

Special Abilitys
Speach
Telelpathy
No need to breath
No need to sleep
Evasion

Extraordinary abillitys
Heal
True seeing
EGO:21
 
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Rhazael
Half Celestial Redguard Male, Monk 9 Cleric of Elishar 1 Sacred Fist 10

Alignment: LG

Str: 20 (2 Points +4 racial +6 enhancement)
Dex: 28 (10 Points +2 racial +4 inherent +6 enhancement)
Con: 24 (6 Points +4 racial +6 enhancement)
Int: 10 (0 Points +2 racial)
Wis: 36 (10 Points +4 racial +5 advancement +5 inherent +6 enhancement)
Cha: 20 (2 Points +4 racial +6 enhancement)

HD: 20d8 +140
HP: 262

Fort: +37 (+15 base +2 racial + 7 Con +5 resistance +3 luck +5 Cha)
Ref: +37 (+13 base +2 racial +9 Dex +5 resistance +3 luck +5 Cha)
Will: +37 (+11 base +13 Wis +5 resistance +3 luck +5 Cha)

AC: 48 (10 base +9 Dex +13 Wis +1 monk +1 natural +7 armor +4 deflection +3 luck) [+1 dodge, +4 mobility, +4 concentration]
Flatfooted: 48 [+1 dodge, +4 mobility, +4 concentration]
Touch: 41 [+1 dodge, +4 mobility, +4 concentration]

Initiative: +9 (Dex)

Attacks:
Unarmed +47/+42/+37/+32 (+16 bab +9 Dex +13 Wis +1 weapon focus +3 luck +5 enhancement)
Unarmed (Flurry Attack) +45/+45/+40/+35/+30
Sacred Flame +47/+42/+37/+32 (+16 bab +9 Dex +13 Wis +1 weapon focus +3 luck +5 enhancement)

Damage:
Unarmed 1d12+23 (modified SF unarmed damage +5 Str +13 Wis +5 enhancement)
Sacred Flame 1d6+15 (half fire, half sacred)

Speed: 70', fly 160' (x2 enhancement, perfect)

Skills:
Balance +16 (5 ranks +9 Dex +2 synergy)
Climb +10 (5 ranks +5 Str)
Concentration +20 [24 defensively] (13 ranks +7 Con)
Escape Artist +25 (16 ranks +9 Dex)
Heal +25 (12 ranks +13 Wis)
Hide +20 (11 ranks +9 Dex)
Jump + 13 (6 ranks +5 Str +2 synergy)
Listen +35 (12 ranks +13 Wis +10 competence)
Move Silently + 30 (11 ranks +9 Dex +10 circumstance)
Spellcraft +1 (1 rank)
Swim +10* (5 ranks +5 Str)
Tumble +25 (16 ranks +9 Dex +2 synergy)

Feats:
1. Dodge
1r. Mobility
2m. Deflect Arrows
3. Weapon Finesse (Unarmed)
6. Weapon Focus (Unarmed)
6m. Combat Reflexes [swapped for Improved Trip]
9. Alertness
12 Improved Flight [from Master of the Wild, improves maneuvrability by one step]
2sf. Combat Casting
15. Flyby Attack
18. Improved Flyby Attack [from Epic Level Handbook, prevents AoO]

Class Features:
1m. Unarmed Strike, Stunning Attack (DC 27 or 33?), Evasion
3m. Still Mind (+2 to saves against Enchantment school)
5m. Purity of body (immunity to non-magical diseases)
7m. Wholeness of Body (cures up to 18 hp to himself), Leap of the Clouds (jumping distance is no longer limited by height)
8m. Slow Fall (50')
9m. Improved Evasion
1c. Turn Undead, Healing Domain (casts healing spells at +1 caster level), Luck Domain (allows one reroll/day)
1sf. Unarmed Fighting, Flurry Attack, Mysticism Domain (add Cha mod to saves)
3sf. Uncanny Dodge (keeps Dex bonus when flatfooted)
5sf. Uncanny Dodge (can't be flanked)
6sf. Blindsight 30'
7sf. Sacred Flame
8sf. No Shadow Blows (adds Wis mod to attacks and damage, bypass DR up to +17)
10sf. Inner Armor (+4 concentration to AC, +4 resistance to saves SR 20 for 13 rounds, 10 times/day)

Racial Features:
Spell-like abilities: At will - Light; 3/Day - Holy Aura [OOO], Protection from evil [OOO]; 1/Day - Aid [O], Bless [O], Cure Serious Wounds [O], Detect Evil [X], Dispel Evil [O], Hallow [O], Holy Smite [O], Holy Word [O], Neutralize Poison [O], Remove Disease [O], Resurrection [O], Summon monster IX (celestials only) [O], Symbol [O]. These abilities are as the spells cast by a 20th-level cleric (save DC 23 + spell level).
Low-light vision
Immunity to acid, cold, disease, and electricity
+4 racial bonus to Fortitude saves against poison

Spells per day:
Cleric: 0) 3 1) 5+1 caster level 1
Sacred Fist 1) 6+1 2) 5+1 3) 5+1 4) 4+1 caster level 10

Spells prepared:
Cleric: 0) Detect Magic [OO]
Read Magic [O]
1) Comprehend Languages [XO]
Endure Elements [XO]
Invisibility to undead [O]
+ Cure Light Wounds [O]
Sacred Fist: 1) Comprehend Languages [OO]
Cure Light Wounds [O]
Divine Favor [OO]
Invisibility to undead [O]
+ Cure Light Wounds [O]
2) Augury [OO]
Lesser Restoration [OO]
Undetectable Alignment [X]
+ Cure Moderate Wounds [O]
3) Deeper Darkness [OO]
Invisibility Purge [OO]
Remove Curse [O]
+ Protection from Elements [O]
4) Divine Power [OO]
Freedom of movement [O]
Tongues [O]
+ Cure Critical Wounds [O]

Active Spells:
Endure Elements (Fire)
Undetectable Alignment

Equipment:
Belt of Giant Strenght 36k (+6 enhancement to Cha)
Bracers of Armor 49k (+7 armor to AC)
Ring of Protection 32k (+4 deflection to AC)
Skin of the Hero 68k (+3 luck to AC, saves and attacks)
Vest of Resistance 25k (+5 resistance to saves)
Robe of Charisma 36k (+6 enhancement to Cha)
Headband of Attention 40k (+6 enhancement to Wis 36k, +10 competence to Listen 4k)
Ring of Quick and Mighty Fists 166k (+5 enhancement to unarmed attacks 150k, haste 10 rounds/day 16k)
Eagle's Claws 54.6k (+6 enhancement to Dex 36k, double fly speed 4k, tiger's leap 7k, +10 circumstance to Move Silently 4k, Spider Climb [command word] 3.6k)
Charm of Life 44k (+6 enhancement to Con 36k, Scarab of Protection's powers without SR 8k)
Tome of Understanding 137.5k (+5 inherent to Wis) USED
Manual of Quickness in Action 110k (+4 inherent to Dex) USED
Wand of Cure Light Wounds 0,75k

Once upon a time two men embarked in an adventure that took them beyond their wildest dreams, they became heroes, faced the very forces of hell unleashed, and fought side by side with the angel of their life. She was as radiant as a summer dawn and stronger than the desert wind; she fell in love with both of them, and to each she secretly gave a son. No joy was meant to the lovers; to stop the forces of evil one man sacrificed himself, and on the field of victory she was forced to abandon the other. Before the forces of fate came to divided them, she gave both her sons to him, and asked him to love them both.
The man went to a mountain's top, and there he began to teach the wisdom he gathered during his journeys, and brought up the children lovingly, but when he looked at his own son, his smile was complete, while when he looked at his friends' son a hint of doubt always passed through his mind. His son, Jaren, grew up to became the best of his student and soon the lead of the monastery, while the other, Rhazael grew more and more uneasy at the monastery, till he left to find wisdom on his own. He sought a way to reach his mother, and finally he met her in his dreams, and she passed on him the legacy of heavens. He became stronger and wiser, and a couple of beatiful golden wings grew on his back. To fly became to Rhazael pure joy, pure enchanting happiness, and the powers of good he now felt running through his veins showed him a different path of enlightment, that he followed with absolute devotion.
Now another mountain has its angel, and he flies in the sun, and his shadow is a threat to wicked people everywhere.
 
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Code:
[COLOR=skyblue]
Name: Irmgard Furytail
Race: Half Celestial Weretiger Khajiit
Class: Barbarian6/Paladin3/Frenzied Beserker10 
Gender: M
Alignment: NG
Deity: Kord

STR 42 +16
DEX 22 +6
CON 36 +13
INT 10 +0
WIS 12 +1
CHA 22 +6

HP: 16d12+3d10+247 [383hp]
BAB: 19/14/9/4
AC: 35, touch 26  [10(base)+9(armor)+6(dex)+4(haste)+1(insight)+3(Natural)+2(Deflection)]
FORT: +41  (+4 Fort vs poison)
REF:  +25
WILL: +18
Init: +6 (dex)
Speed: 100 (50 base, x2 boots), able to Fly

FEATS&SPECIAL
1 Cleave
3 Destructive Rage
6 Intimidating Rage
9 Divine Might
12 Weapon Focus (Greatsword)
15 Improved Critical (Greatsword)
18 Power Lunge
Special: Improved Control Shape 
Special: Blind Fight 
Special: Multiattack
Special: Scent
Special: Remain Concious
Special: Supreme Cleave
Special: Deathless Frenzy
Special: Power Attack
Special: Improved Power Attack
Special: Supreme Power Attack

Fly (good) (Wings, Half Celestial Quality)
Natural Armor +3
Light at will
Spelllike abilities (see spells)
Lowlight Vision
Immunity (Cold, Adic, Disease, Electricity)
+4 Fort vs poison
+2 racial vs poison & disease
Tiger Empathy 
Curse of Lycanthropy
Alternate Form [Hybrid, Animal]
Damage Reduction (15/silver)
Plus Scent
Pounce
Improved Grab
Rake 1d8+3
Inspire Frenzy

SKILLS
Control Shape +24 (23/1)


EQUIPMENT (Equiped/On body)

Keen Flaming Shocking Screaming Corrosive Greatsword +5  (200k) 
+5 Chain Shirt of Haste [10rnds/day] (49k)
Gloves of Dexterity +6 (36k)
Spider Climbing Boots of Striding and Springing (10k)
Amulet of Bodily Health +6 (36k)
Cloak of Charisma +6 (36k)
Belt of Ogre Strenght +6 (36k)
Goggles (of Blindsight 1/Day, 30Ft, hour/lvl (24k) (lvl 3 druid spell, caster lvl 20))
Ring of Resistance +5 (25k)
Cat's Ring of Sustenance [Ring of Nine Lives & Sustenance] (95k)
Manual of Bodily Health +5 (137,5k)
Manual of Gainful Exercise +5 (137,5k)
Attached Arm of Nyr (+2 strenght, +2 dex (insight), +2 AC (Deflection)) (12,8k)
~about 35pp for other adventuring gear


ATTACKS
Greatsword: BAB+16(str)+5(enh)+2(focus) = BAB+22
+42/+37/+32/+27 (/+42 haste)


DAMAGE
Greatsword: 2d6(base)+1d6(fire)+1d6(electricity)+1d6(sonic)+1d6(acid)+5(enh)+24(str)
Total damage: 6d6+29
Crit 15-20


SPELLS: (1/day, unless stated otherwise)
Protection from evil, 3/day, bless
Aid, detect evil
Cure serious wounds, neutralize poison
Holy smite, remove disease
Dispel evil
Holy word
Holy aura 3/day, hallow
Symbol
Summon monster IX (celestials only)
Resurrection


Languages:
Common
Nezumi
Celestial


_______________

[Rage & Frenzy mode]
Rage: +4 Strenght, +4 Con, -2 AC, +4 will save
Frenzy: +10 Strenght, -4 AC, 2 Subdual damage/round of frenzy


STR 56 +23
DEX 22 +6
CON 40 +15
INT 10 +0
WIS 12 +1
CHA 22 +6

HP: 421hp [+38hp]
BAB: 19/14/9/4
AC: 29, touch 20 
FORT: +43  (+4 Fort vs poison)
REF:  +25
WILL: +22
Init: +6 (dex)
Speed: 100 (50 base, x2 boots), able to Fly

ATTACKS
Greatsword: BAB+23(str)+5(enh)+2(focus) = BAB+29
+49/+49/+44/+39/+34


DAMAGE
Greatsword: 2d6(base)+1d6(fire)+1d6(electricity)+1d6(sonic)+1d6(acid)+5(enh)+34(str)
Total damage: 6d6+39 
Crit 15-20

[Supreme Power Attack: For each -1 bonus on attack roll, +2 damage, max -19 on attack for +38 on damage][/COLOR]
 
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Yxbudur’zmutkimdu

Feral Insectile Troll – Barbarian6
Large-size Aberrition
HD: 6d10 + 6d12 + 180 (270hp) (294hp with rage)
Init: +20
Speed: 120ft (walk), 120ft (climb)
AC: 46 (10 + 9 Natural, + 5 Deflection, +8 armor, +10 Dex, -1 Size, +5 luck)
Attacks: 6 claws +35, 1 bite +33
Damage: 2 Primairy claws 3d6 +25, 4 Secondairy claws 3d6 +16, Bite 1d8 +14
Saves: Fort: +35 (+37), Ref: +24, Will +15
Abilities: Str 46, Dex 30, Con 40, Int 10, Wis 10, Cha 4
Special Attacks: Improved Grab, Pounce, Rake, Rend
Special Qualities: 120ft Darkvision, Fast Healing 5, Regeneration 5, Scent, Tremorsense 60ft, Wide Vision (can’t be flanked), Uncanny Dodge (Dex to AC), Rage (2/day)
Skills: Jump +63, Wilderness Lore +4, Move Silently +45, Hide +41, Spot +5
Feats: Multiattack, Multidexterity, Improved Multiattack, Greater Multiattack, Multigrab, Greater Multigrab
Appearance: 6 arms with claws, two hind legs with claws, crawls on all fours arcross the ceiling or jumping through the forest or underground.
Languages: Giant
AL: Chaotic Neutral
CR: CR 16

Equipment:
Diadem of the Spider (+5 Deflection Bonus, 60ft blindsight, no need for air)
Three pair of Beastclaws (1d6 +2 to claw attacks, +2 for piercing DR)
Bracers of Armor +8 (+8 armor bonus, +30 jump)
Bracers of Health (+6 con, +20 move silently)
Bracers of Strength (+6 str, +20 hide)
Spider boots (double speed)
Two Tatoos of Speed (20 rounds of haste a day)
Tatoo of Freedom of Movement
Tatoo of resistance (+5 to all saves)
Irridecent Tatoo (+5 luck bonus to all)
Skittish Ring (+5 Initiative)
Portable Hole
Rag of the spider (can meld into stone walls at will as a part of a move action and subject in this state is invisible to blindsight or true seeing since it is melded with the wall and can reappear as a free action, the rag puts its user under a displacement effect)


Thongameir's Master Spell (Su): This powerful, enduring spell was cast upon Yxbudur’zmutkimdu by the archmage Thongameir. It has three effects; all three function only against effects that are subject to spell resistance. If the attack is one that affects multiple creatures, other creatures are affected normally and Yxbudur’zmutkimdu is unharmed (Thongameir's magic doesn't protect anyone other than Yxbudur’zmutkimdu herself). Like actual spell resistance, Yxbudur’zmutkimdu can suppress this ability when she wants to accept certain spells.

All Enchantment effects that would affect at Yxbudur’zmutkimdu have no effect other than to cure a number of hit points equal to one point per spell level of the magical attack. Hit points in excess of her normal total remain for one day as temporary hit points. Successive enchantment effects simply cure more hit points or give her more temporary hit points (these temporary hit points do not stack with themselves, so if she is at full hit points and hit by a 9th-level Enchantment spell followed by a 1st-level enchantment spell, he has only 9 temporary hit points). Effects without a spell level do not give her hit points but still do not affect her.

All Necromancy magics cast at Yxbudur’zmutkimdu have no effect other than to give her a limited damage reduction ability for one day, negating damage equal to 1 point per spell level of the necromantic attack. This effect has saved the aberrition from apparent death more than once. Multiple Necromancy effects do not stack; she gains the most favorable amount of damage reduction from the attacks directed against him (so if struck with a 9th-level Necromancy spell and a 1st-level Necromancy spell, Yxbudur’zmutkimdu prevents 9 points of damage, DR 9/-, per attack for the next day). Effects without a spell level do not give her damage reduction but still do not otherwise affect her.

All Transmutation magics of 5th-level or higher cast at Yxbudur’zmutkimdu have no effect except to allow the aberrition to cast a single stoneshape spell (caster level 27th) at any time within the next day. Multiple Transmutation effects give her multiple uses of this stoneshape spell, each with its own time of expiration. Transmutation effects of less than 5th level have no effect whatsoever, but do not give her the ability to use stoneshape.
---

Due to feats Yxbudur’zmutkimdu can make an additional attack with as her claws at no penalty, she can make third attacks with all her claws but at a –5 penalty.

When Yxbudur’zmutkimdu hits with two claws she can make an additional rend attack for 6d6 +50. Because she has three pair or claws she can make three rend attacks. When using a full round attack option or her pounce ability and she hits with all her attacks she can make 18 claw attacks, one bite attack, 9 rend attacks and two rake attacks. Her rake attacks deal 2d6 + 14 damage a piece.

When everything hits à 112d6 +1d8 +984dmg

Due to feats Yxbudur’zmutkimdu can grapple with the bodypart she made her attack with at no penalty. So effectively she can grapple six opponents at no pentalty. Yxbudur’zmutkimdu has an effective grapple bonus of +22.
 
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