[Epic D&D] Peace No More (Full-Again)


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Ahh, that's where it is. Figured there had to be one somewhere (not that it's terribly relevant as I'm not planning on taking Leadership)

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Grew up in a monestary, went out to see the world (this is when he would have met / traveled with the other PC's), retired back to the monestary, was appointed headmaster & oversaw the monestary for ~20 years. About 10 years ago he retired from the position of headmaster and more-or-less dissappeared. Since then he's been wandering around the countryside living the simple life and getting a "peasant's-eye-view" of the world.
 

Rino, want to be related? Brothers?

Got a couple of questions:

I have a couple ideas for Epic Spells:

Expand Consciousness:

DC65 +30 Enhancement bonus to Intelligence, Duration: 5 days
17 base +58 for +29 enhancement, +10 for x6 base time, -2 for personal, -18 for +9 minutes to cast.

and

Knowledge of the Ages:

DC55 +8 Insight Bonus to Intelligence, Duration: 5 days
23 base, +42 for +7 Insight, +10 for +500% time, -2 for personal, -18 for +9 minutes to cast

Those are the nuts and bolts of it, I will write them up completely later, assuming you have no problem with them.

But it does lead me to a quandry. Do I get bonus spells from the now 68 int, even if they are from temporary (albeit long lasting) buffs?

The Archmage from the DMG 3.5 gets mastery of elements, a high arcana that allows you to substitute different element types for elemental spells, could this be used with Epic spells?

Will you allow me to purchase a Staff of the Magi and if so, at what cost?

Edit: typo :(
 
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Given that the non-epic stat boost spells specifically state that they do not provide extra spell slots I would suspect that you do not (by default) gain extra spell slots from casting an epic stat boost spell. (30pt Int boost is pretty bent already. Gaining an extra three slots at every level you can cast would be broken)

If you want extra slots, why not create an Epic version of Mnemonic Enhancer?
 

sure why not could be fun in the game

i have chaged my character a bit. it's now spiked chain PrC guys (dont remember to name of it) 22lvl fighter 10lvl PrC
i'm looking around if i can see if there is an epic of that PrC

my character should be ready by tomorrow.
 

Rino:

Are you talking about the Master of Chains from the Sword and Fist? This is a core rules only game, which I believe means Players Handbook, Dungeon Masters Guide, Monster Manual, and Epic Level Handbook only. You may want to check with Jemal.

Pyrex:

I was actually unaware of that comment in the new 3.5 text, but I think it is a little bit like comparing apples and oranges. Those buffs last 1/minute per level. For buffs that are essentially always on, I would tend to believe they would use the same rules as enhancing items (headband of intellect for instance) for whether they added spells.

But, there is some doubt in my mind, which is why I asked the question.
 

The 'no bonus spells' line was included with the original 3.0 mental stat boost spells printed in Tome & Blood and (iirc) was included when they were reprinted in Magic of Faerun.
 

Submitted for approval, Darius Elhalyn, headmaster emeritus of the Seven Stars Monestary.

Assumptions:
--Inherent INT bonus took effect between lvl 20 and 21.
--Aging bonuses took effect between lvl 20 and 21.
--As per Jemal's earlier post, multi-function items were costed with the cheapest effect being normal price, all other abilities are double-cost.

Edit: Character sheet deleted. Updated version posted below.
 
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