[Epic D&D] Peace No More (Full-Again)


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Ok, not to be rude or anything, but nothing has been posted for a week and we're only waiting on one player (so it seems).

Is there anyway we can just start and Thels can come in later or drop him altogether? I'm anxious to start this one up again
 



Not if I have anything to say about it. If Thels can't post his character I guess we'll have to forge on without him. I'll post up the IC thread soon.
 

Code:
Character Name:	Alicia Snowflake
Player Name:	Thels
Dungeon Master:	Jemal
Race&Gender:	Wood Elf Female
Class&Level:	Fighter6/Sorceror6/Arcane Archer10/Eldritch Knight10
Alignment:	Neutral Good
Deity:		Corellon Larethian
Size:		Medium
Age:		201
Height:		4'7"
Weight:		84lb
Skin:		Fair White
Eyes:		Large Blue
Hair:		Long Blond

                Base	Race	Level	Age	Inher	Items	Final
Strength:	 18	 +2		 -1	 +5	 +6	 30 (+10)
Dexterity:	 18	 +2		 -1	 +5	 +6	 30 (+10)
Constitution:	  8	 -2		 -1	 +5	 +6	 18 ( +4)
Intelligence:	  8	 -2		 +1	 +5	 +6	 20 ( +5)
Wisdom:		  8			 +1	 +5	 +6	 22 ( +6)
Charisma:	 18		 +8	 +1	 +5	 +6	 38 (+14)
		+1 Competence, +1 Luck Bonus to all Ability Checks

Fortitude Save:	+32 (+15 Base, +6 Epic, + 4 Con, +5 Resistance, +1 Competence, +1 Luck)
Reflex Save:	+32 (+ 9 Base, +6 Epic, +10 Dex, +5 Resistance, +1 Competence, +1 Luck)
Will Save:	+28 (+ 9 Base, +6 Epic, + 6 Wis, +5 Resistance, +1 Competence, +1 Luck)
		+2 Racial Bonus against all Enchantment spells and effects

Melee Attack:	+33/+28/+23/+18 (+17/+12/+7/+2 Base, +6 Epic, +10 Str)
Ranged Attack:	+33/+28/+23/+18 (+17/+12/+7/+2 Base, +6 Epic, +10 Dex)
Initiative:	+14 (+ 4 Feat, +10 Dex)
Spell Resist:	+40 (+40 Item)

Max Weight:	533 (Light), 1066 (Medium), 1600 (Heavy)
		1600 (Over head), 3200 (Off ground), 8000 (Push or drag)
Movement Speed:	30/x4 (Light), 20/x4 (Medium), 20/x3 (Heavy)

Armor Class:	39 (+8 Armor, +10 Dex, +5 Natural Armor, +5 Deflection, +1 Insight)
Hit Points:	291 (of 291)
Experience:	512000 (need 528000)

Languages:	2 (2 Racial)
Common
Elven

Skills:		88 (4/level)
Bluff		+18 (+ 0 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Diplomacy	+18 (+ 0 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Disguise	+18 (+ 0 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Gather Info	+18 (+ 0 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Handle Animal	+23 (+ 5 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Hide		+16 (+ 0 Ranks, +10 Dex,  +5 Competence, +1 Luck)
Intimidate	+18 (+ 0 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Listen		+19 (+ 7 Ranks,  +6 Wis,  +1 Competence, +1 Luck, +2 Race, +2 Feat)
Move Silently	+16 (+ 0 Ranks, +10 Dex,  +5 Competence, +1 Luck)
Perform		+18 (+ 0 Ranks, +14 Cha,  +3 Competence, +1 Luck)
Ride		+21 (+ 7 Ranks, +10 Dex,  +1 Competence, +1 Luck, +2 Synergy)
Spellcraft	+41 (+34 Ranks,  +5 Int,  +1 Competence, +1 Luck)
Spot		+56 (+35 Ranks,  +6 Wis, +10 Competence, +1 Luck, +2 Race, +2 Feat)
		+59 in daylight thanks to Familiar
Search		+18 (+ 0 Ranks,  +5 Int, +10 Competence, +1 Luck, +2 Race)
		+1 Competence, +1 Luck Bonus to all other Skill Checks

Race Abilities:
Immunity to Sleep Spells and Effects
Lowlight Vision
Weapon Proficiency: Longsword, Rapier, all Bows
Detect Secret Doors

Class Abilities:
Armor Proficiency: All
Shield Proficiency: All
Weapon Proficiency: All Simple and Martial
Summon Familiar
Enhance Arrow: +5
Imbue Arrow
Seeker Arrow 1/day
Phase Arrow 1/day
Hail of Arrows 1/day
Arrow of Death

Basic Feats:
Far Shot
Precise Shot
Rapid Shot
Improved Precise Shot
Manyshot
Leadership
Eschew Materials

Bonus Feats:
Point Blank Shot
Improved Critical: Longbow
Improved Initiative
Weapon Focus: Longbow
Weapon Specialization: Longbow

Epic Feats:
Distant Shot
Epic Leadership
Epic Weapon Focus: Longbow
Epic Weapon Specialization: Longbow

Spells Known:	9/5/5/4/4/4/3/2
Spells per Day:	6/16/16/15/15/9/9/6

Cantrips:
Acid Splash:		Orb deals 1d3 acid damage.
Detect Poison:		Detects poison in one creature or small object.
Detect Magic:		Detects spells and magic items within 60 ft.
Read Magic:		Read scrolls and spellbooks.
Light: 			Object shines like a torch.
Disrupt Undead:		Deals 1d6 damage to one undead.
Mage Hand:		5-pound telekinesis.
Open/Close:		Opens or closes small or light things.
Prestidigitation:	Performs minor tricks.

1st Level Spells:
Shield:			Invisible disc gives +4 to AC, blocks magic missiles.
Identify:		Determines properties of magic item.
True Strike:		+20 on your next attack roll.
Charm Person:		Makes one person your friend.
Magic Missile:		1d4+1 damage; +1 missile per two levels above 1st (max 5).

2nd Level Spells:
Acid Arrow:		Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Web:			Fills 20-ft.-radius spread with sticky spiderwebs.
See Invisibility:	Reveals invisible creatures or objects.
Invisibility:		Subject is invisible for 1 min./level or until it attacks.
Darkvision:		See 60 ft. in total darkness.

3rd Level Spells:
Arcane Sight:		Magical auras become visible to you.
Fireball:		1d6 damage per level, 20-ft. radius.
Fly:			Subject flies at speed of 60 ft.
Phantom Steed:		Magic horse appears for 1 hour/level.

4th Level Spells:
Secure Shelter:		Creates sturdy cottage.
Locate Creature:	Indicates direction to familiar creature.
Charm Monster:		Makes monster believe it is your ally.
Ice Storm:		Hail deals 5d6 damage in cylinder 40 ft. across.

5th Level Spells:
Cloudkill:		Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Break Enchantment:	Frees subjects from enchantments, alterations, curses, and petrification.
Hold Monster:		As hold person, but any creature.
Cone of Cold:		1d6/level cold damage.

6th Level Spells:
Greater Dispel Magic:	As dispel magic, but +20 on check.
Greater Heroism:	Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Disintegrate:		Makes one creature or object vanish.

7th Level Spells:
Summon Monster VII:	Calls extraplanar creature to fight for you.
Greater Teleport:	As teleport, but no range limit and no off-target arrival.

Weapons:
+1 Speed Composite Longbow (+10 Str Bonus) of Flaming, Icy and Shocking Burst
  To Hit +43/+43/+38/+33/+28, Damage 1d8+22 +1d6fire +1d6cold +1d6electricity,
  +1 To Hit/Damage within 30 feet, To Hit +43/+41/+41/+36/+31/+26 with Rapid Shot,
  Crit 19-20/x3 +2d10fire +2d10cold +2d10electricity, Range Sight, Mediumsized, Piercing
+5 Quarterstaff, Rod of Silver Wyrm
  To Hit +38/+33/+28/+23, Damage 1d6+15, Crit 20/x2, Mediumsized, Bludgeoning

Equipment:
Explorer's Outfit
Belt of Giant Strength +6				  1lb	  36000gp
Boots of Great Stealth and The Winterlands		  1lb	 247000gp
Cloak of Charisma +6, Resistance +5,
  Eyes and Epic Spell Resistance			  2lb	 652000gp
Gloves of Storing (each) and Dexterity +6			  76000gp
- Longbow (see weapons)					  3lb	 201400gp
- Quarterstaff (see weapons)				  4lb	1782200gp
Greater Bracers of Archery and Armor +8			  1lb	 114000gp
Circlet of Intellect +6, Persuasion, Telepathy,
  Comprehend Languages and Read Magic			  3lb	 109400gp
Amulet of Natural Armor +5, Health +6 and Wisdom +6		 194000gp
Ring of Wizardry I, Wizardry II and Wizardry III		 170000gp
Ring of Wizardry IV and Protection +5				 200000gp
Quiver
- Arrows (20)						  3lb	      1gp
Howard's Handy Haversack				  5lb	   2000gp
- Arrows (400)						 60lb	     20gp
- Cold Weather Outfit					  7lb	      8gp
- Cold Weather Outfit					  7lb	      8gp
- Crowbar						  5lb	      2gp
- Everburning Torch					  1lb	    110gp
- Explorer's Outfit					  8lb	     10gp
- Harp of Charming					  5lb	   7500gp
- Luckstone							  20000gp
- Miner's Pick						 10lb	      3gp
- Pearls (20)							   1000gp
- Silk Rope						  5lb	     10gp
- Sledge						 10lb	      1gp
- Tan Bag of Tricks						   6300gp
Clear Spindle Ioun Stone					   4000gp
Dusty Rose Prism Ioun Stone					   5000gp
Dark Blue Rhomboid Ioun Stone					  10000gp
Indescent Spindle Ioun Stone					  18000gp
Pale Green Prism Ioun Stone					  30000gp
Orange Prism Ioun Stone						  30000gp

Other Expenses:
Summon Familiar (Hawk) Materials				    100gp
Manual of Gainful Exercise +5					 137500gp
Manual of Gainful Exercise +5, Donated to Cohort		 137500gp
Manual of Quickness of Action +5				 137500gp
Manual of Quickness of Action +5, Donated to Cohort		 137500gp
Manual of Bodily Health +5					 137500gp
Manual of Bodily Health +5, Donated to Cohort			 137500gp
Tome of Clear Thought +5					 137500gp
Tome of Clear Thought +5, Donated to Cohort			 137500gp
Tome of Understanding +5					 137500gp
Tome of Understanding +5, Donated to Cohort			 137500gp
Tome of Leadership and Influence +5				 137500gp
Tome of Leadership and Influence +5, Donated to Cohort		 137500gp

Total Weight:	141lb
Money:		3380pp, 114gp, 119sp, 110cp
 
Last edited:

I'm really sorry for the delay. Appearantly, making an epic character takes a lot longer than I originally suspected, especially when it comes to items. On top of that, I got really annoyed by my original build and restarted from scratch. Anyhow, here it is, probably filled with errors, so anyone who spots any, feel free to tell me.

Some stuff about the stats:
Picked Fighter at level 1
Fighter6/Sorceror6/Arcane Archer6/Eldritch Knight 2 at level 20
Tomes and Age between 20 and 21

For background, was it supposed to relate to the other characters?
 

Oh, yeah the equipment was by far the hardest part of making an Epic character, it get's easier the second time around from what I have found. Glad to see you are still with us. On the other hand, when is the cohort going to be posted :)
 

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