BryonD
Hero
I agree completely. The game is about having fun. However, to some of us "fun" involves a hell of a lot more than the mini battle game portion of experience.I concurr completely. This game is about having fun.
For those of us more interested in the being part of a different kind of world, being engaged in the activity and consequences can be a ton of fun for the player, even if that consequence takes his character out of the action for some period of time. On the other hand, having the world be contrived to never take the player out of activity, regardless of how logic dictates they should be (Hey guys, that medusa just looked at me. I'm feeling slower. And gee, in a few rounds I might even turn to stone. But the good news is this world is built to keep me in play and I get to keep going and even have really good odds of shaking this whole thing off on my own anyway) is the exact opposite of fun.
I'm not saying one was is wrong. But I am saying that there are very very different ways of doing things. Just as 3E fails for some people to keep the mini battle engaging, 4E fails for some people to create a remotely satisfying world model. And when the combat system trumps the world function, that is going to happen.
It is ok to see it either way. But don't think for a second you have a monopoly on what the definition of "fun".