WizarDru
Adventurer
As the DM, I am looking to entertain them. I don't see how sitting there and doing nothing is fun.
Maybe that's just me.
Nope, it's not just you. In fact, my gaming situation almost exactly mirrors your own. Over the years, we've developed a phrase: "Sooner or later, everybody rolls a '1'."*
The Save-or-Sit Out situation is one of the sacred cows that 4E butchered, more or less. Few effects completely devastate a player's experience so much. 3.XE does much to allow players to mitigate such effects, but they're still there. Often, such threats fall in one of two categories: A) Warded and Irrelevant or B) Unexpected and Very Dangerous. Case in point: A Bodak is irrelevant to a party armed with Death Ward spells, but TPK territory for one that doesn't. Either way, an encounter with a Bodak isn't thrilling, it's NO FUN.
In short, Save-or Sit Out spells are the same as Global Thermonuclear War...the only way to win is NOT TO PLAY. And for clarity's sake, I consider a 'Slay Living' or 'Finger of Death' spell to be a Save-or-Sit Out, as well. At the level those spells start getting tossed around, the party usually has access to raise spells...making death pretty much an inconvenient status more than anything else.