Imaro
Legend
Just because death is less swingy doesn't mean it's less common. Combat can still be very deadly, it just takes more than a single die roll to kill a character.
The 4E math was supposed to make combat less swingy, you're right. But monsters are still nasty. It may take your character three or four rounds to die, instead of one, but he'll still die.
Okay this being said... if you're character is in a room where a bomb will go off...in the first situation you have have 10 seconds to think of a way to get your character out of this situation, while in the other situation you have 5 minutes to think of a way to get your character out of this situation, or even to make a judgement call on how dangerous said position is... doesn't this mean you are in a more safe position than the person with less time to think of something? The Bomb represents the same amount of danger in that it will go off and kill you, but one situation is more dangerous because this happens much more quickly.