Ginnel
Explorer
Yes, your one fighter has a low will save. You cleric on the other hand, as you openly admit, probably WON'T go down to that save or die spell. D&D IS a party game
The example, however, declared "Everyone who doesn't get that 1/20 chance dies." Ironically, it very handily showed how save-or-die spells aren't that rediculous.
the example I gave before is possible and is one from our current 3.5 game but it was a single number off
We have a Gnome in the party fort save 4 so if she rolled a 1 that would be 5 so substitute 4 for 5 and its factually correct, My Monk on the otherhand has a save of 13 and if he rolls a 20 thats 33 (Even if I had everyone roll 10s my monk would survive and the vast majority of the party would die)
Call me a liar if you want but theres a levels difference between the two characters and the monk is 11th where you could reasonably expect to hit a DC or 19 maybe 20 for a save check.
I put the example into a simple pit trap to see if it made the same sense maybe changing the check from a skill to a save clouded the example a bit too much.
But my point is the same a trap like that would receive glares from players an effect from a monster is expected as fun, like craps, a trap specifically set up by a monster who is the room? fun or not?
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