Sorry, I thought you were saying that there were effects that make you roll three saves, and if you fail all then you die. Misunderstood.
If you are knocked to minus hit points, then there should be more of a danger, as you are at 'death's door.' I was refering more to how long and how difficult it is now to get you to 'death's door.'
No you are right. 4e has effects that turn you to stone or kill you within 3 rounds of failed saving throws.
It also has a death count when you hit negative, saving throw every round if you fail 3 you are dead, if you get 10 - 19 you don't get worse, if you get 20 or higher you get to spend your second wind if available and go on to 1/4 your hp(if you don't have second wind you go to 0).
Also if you go to -50% of your hp you die.
To me this sounds like there is more opportunity to keeping yourself on your feet and healed than in previous editions. Some mention the overabundance of healing available in previous editions, and that 4ed limits that by limiting each individual to a certain number of healing surges, but I think that is all dependent upon your own view.
And staves of healing which heal 100 odd hit points? Although I do agree its just dependent on your own view and what you are used to. If you didn't have access to wands and staves of healing/curing then 4e will seem like it has tons, if you did then it won't.
So, from your point of view, you have seen characters reach 0 hit points more often in 4ed? I can see how this could alter your perception, but from what I have seen and heard, the experiences are opposite, especially with characters in 4ed starting with and gaining more hit points per level than I witnessed previously.
I DM Ginnel's game, we've had 4 seperate occasions where people have been dropped and we have played 8 Sessions and 11 fights (only 3 hour sessions, and the party take quite a while to reach decisions).
In the 3e game i ran I saw 9-10 deaths and probably a similar number of times the players reaching negative, thats over 10 levels and many many sessions.
Which is why I think people are feeling that 4ed is safer than previous editions. Sure the argument can come up that mentions that the books tried to tell you that an equivalent leveled encounter should take up to 25% of the parties resources, but that could be one character if the combat went that way. It doesn't seem to go that way in 4ed.
4e seems to be written to allow parties to keep going, the party got through 8 fights in one day, some were weaker than others but still depleted the parties resources (healing surges or dailies).
Its presumed that the parties are equally prepared for each encounter and that they have a trick or two to pull out when things get difficult (dailies or items).
This enables every encounter to be taxing and the players have options if its going badly (alternatively they blast every single encounter and rest up).
3e was apparently balanced around 4 encounters that each took "20%" of the resources and mainly its only when it gets to the end encounters of a day that the party are taxed. You needed your daily resources.
Well, a fight that takes a couple of swings to kill, or a spell or two to kill isn't necessarily too bad, in my opinion. It is when it takes round after round of, 'well I did another 15 points of damage. Where's he at?' 'Another 10% gone.' That can take a long time in our time, and the perception is that it would be a long time in game time.
I guess its all a preference, if you look at rounds being boring then yeah it will drag, but in 4e in each of those rounds you can do something different (no matter what class, perhaps not so apparent at 1st level), as opposed to a fight in 3e which would see melee charge/move and attack then the following rounds full attack and step to flank and the spellcasters throwing out their numerous spells.
I think that was my perception of the end of Star Wars Episode III when they were fighting their lightsabre duel for so long. It seemed ridiculous and boring after a bit, especially when one of them standing a little higher on the ground ended the combat immediately. That should've happened right at the beginning, and things would've been so much easier to watch.
-wally
It is all quite probably a matter of preference indeed