Epic Game

Mithreander said:
I see that Paxus also wants to DM a Epic thread (though he already has a very successful epic thread going right now). He has more experience with running an epic game as a pbp game, so perhaps you should let him DM... and if he's going to, then perhaps I can be the 6th player.

I've been wanting a campaine where the players are thrown into our timeperiod (their future) so that they can 'do' something to restore the balance of magic that had been 'shutdown' for so long that the past that the characters know have all been discounted as mythe.

I'd like to see the 'primitive' characters face our law choked world and face the consequences of their actions based on todays mentalities.

Just a thought, and what I was thinking about running, but much rather play in.

I honestly didn't realize that you were volunteering to DM, not as player 6; it's still too early in the morning for me. That's an interesting campaign idea, but I'm not sure how well I could run it. If everyone else wants it, I can give it a try.
 

log in or register to remove this ad


myths idea seems interesting. But hey as long as you dont tell me i need d20 modern i can find it interesting. Tho more traditional appeals to me as well.


What about levels?? I think mid 20's
 
Last edited:

Mith's idea sounds really good, I like it...

I was going to suggest something based around the premise of a war, and offer ideas for that, but I think I like the time-travelling more...

Hmm, the epic character I had in mind would be VERY interesting in a campaign like that.. *L* It's freaking DBZ!

(I was thinking Monk/Sorc.... lets see: flying, fighting, shooting balls/bolts of explosive energy, all in the Modern time? Yep, official, I'm Vegeta. lol)

hmm, actually I might stick straight sorc, depending on lvl.


Also we want 3.0 or 3.5?
 
Last edited:

Jemal said:
Mith's idea sounds really good, I like it...

I was going to suggest something based around the premise of a war, and offer ideas for that, but I think I like the time-travelling more...

Hmm, the epic character I had in mind would be VERY interesting in a campaign like that.. *L* It's freaking DBZ!

(I was thinking Monk/Sorc.... lets see: flying, fighting, shooting balls/bolts of explosive energy, all in the Modern time? Yep, official, I'm Vegeta. lol)

hmm, actually I might stick straight sorc, depending on lvl.


Also we want 3.0 or 3.5?

I prefer 3.5 and was thinkin Paladin can you see the stir from being able to cure any disease id be famous quickly.
 

When I first read the epic level handbook, I thought the monsters in there were way out of bounds. As my Real Life campaign has just entered epic levels, I am begining to thing that perhaps they didn't go far enough.

Coming to the modern world in the situation where magic worked and we were epic level characters would give us an edge of terrific proportions. Coming to the future with epic characters where magic did not work, would limit the characters we could functionally use. (Mostly rogue and fighter types) I am game for whatever though.
 

I also would prefer 3.5. As to the campaine, I was thinking over my notes about the last time I played a simular campaine (more then 5 years ago) and I think that Modern D20 would just... complicate things to much. Stick with the basics, is what I was planning. Armor piercing bullets? Okay, armor and natural armor are not taken into effect. Gernade? 10d6 fireball, with 50% of damage physical sound good? Small nukular warhead? 200d12+400 fireball with 50% physical damage, reflex for half, ignoring improved evation, cover offers protection based on logic (hopefully we will NOT have to face one of these!)

As to magic, the question is will any of it work in the future until the characters make it available? I say no, so your sorceror may be a little... helpless, though his charisma should carry him through (Hitler anyone?)

As to Devine powers... are their gods still available to grant thier spells? And if so, how powerful are they now that their gods are so weakened from lack of worshipors?

If a paladin can cure desease, be carefull, for every prophit and holyman to do so in the past has benn killed and persecuted!

Lot's of things for the DM to think of!
 

I'd also say that the character should not KNOW if magic will work or not for them... but should leave it to their own imagination:

[story]Divine being sends a celestial messenger to character: "My lord, your god has asked you to partake in a divine quest: to restore magic to the future."

Character thinks: Wow, being a mage in the future with no magic would be very limiting, but the rewards for carrying out the gods perposed quest would be great indeed! Or, Will my meer presence be enough to reawaken magic in the world? If so, then hat a School I could start: the first of mages!
 

Truth be told, I'm not sure if it's possible to challenge epic characters with non-magical means. Sure, a tac-nuke will kill everyone who's in the blast radius, but divination means never being where the atomic weapons are. Between Teleport and Scry alone, nothing can hide from you, and Nondetection makes you invisible to spysats and bugs. As Wrahn points out, magic gives you a titanic edge; conversely, a 30th level wizard with no magic is an old man in funny clothing. Sure, he's got a +15 BAB and some 70 hit points, but that doesn't stand up to a SWAT team, or even a drive-by. Something more traditionally epic might be easier to manage.
 


Remove ads

Top