Epic Handbook just a little bit unreasonable?

Avatar of the North said:


And how many times does Goku die in said series? Thats what i thought more than enough. He's not even the one to finish off cell and he is the main character :)

Same problem happens in D&D with how cheap Raise dead, Resurrection, and True Res are.

Well, in DBZ the main character is arguably not Goku, but Gohan...:)

Anyway, the death and ressurection issue isn't really that big a deal. Look at Greek mythology, heroes going to Hades to bring back thier friends and loved ones. In D&D, death is another type of wound. The soul is the important thing, and as long as it survives, you're all right. Planar travel and such means that people of enough power can physically go to Heaven when they desire, and return when they are done.
 
Last edited:

log in or register to remove this ad

Hi there! :)

Al said:
'Epic' needn't be any of the above. There can be a lot of roleplay and interesting action between pantheons and the like. I for one, am looking for to U_K's God Handbook (cheap advert, I know) because it extends the scope of roleplaying, rather than reducing it. And what the PHB curiously lacks is truly 'epic' feels: it just seems that power seems to be better at blasting things.
.

Cheers mate! :)
 

Aaron L said:


Anyway, the death and ressurection issue isn't really that big a deal. Look at Greek mythology, heroes going to Hades to bring back thier friends and loved ones.
]


I hate to nitpick, but in Greek Mythology no one is brought back to life by the work of a mortal hero.

Orpheus failed at his attempt to bring back Euridyce. And while Hercules might have rescued Theseus from Hades, Theseus was merely imprisioned by Hades, not dead.
 

That's a good point, but the implication is that the only thing that keeps it from happening are the frailties of humans. That is, if someone with more sense than, for example, Orpheus tried it, and actually followed instructions - something Greek heroes seem almost incapable of doing - then it could happen.
 

S'mon said:


A lot of anime is munchkin, the protagonists are impossibly better than everyone else and get to do whatever they want without any consequences - Legend of the Five Kings, Gundam Wing, etc. It's almost a defining point of the genre. I don't like this stuff, I'd rather have D&D rules that modelled closer to Norse mythology, say.
Heh. You are playing D&D and telling me that you dislike it when the player characters are better than everyone else? "Reality" check: In D&D, most everyone out there is a Commoner, Expert, or Warrior - and of low level to boot! How is a 10th-level Fighter or Wizard not impossibly better than them?

As for "without any consequences:" This can happen only because the DM got lazy. :cool: And it's not usual in anime.
 

I already think 20th level characters are epic level. If you want to play gods you could have more power, but for me I will continue to retire my characters aroun 15th level. Although I won't buy it, I am glad there will be rules for the power hungry, to each there own, even in D&D.
 

Aaron L said:
Now, wait for the 3rd OAV. Tokimi gets active, the war of the Coushin, "Z", it will all run like an epic game, a war of 3 goddesses!
. . . In four half-hour episodes. I'm sure it won't suck ass like Shin Tenchi, Daughter of Darkness or Tenchi Forever. . . :rolleyes:
 

:cool: I am looking forward to all the opportunities this book promises. I myself have grown very fond of my current PC, a 5th lvl clr of COREAN, and I'd like to see how far I can take him. I not at all worried about him becoming too powerful or unbalanced, my GM is awsome and will always make sure that it is a challange to play, no matter what the level. Right now the thought of retiring a character is out of the question. Even at the highest levels. I've put too much time and thought into it, and I don't see myself getting bored with him. Again my GM makes it a consistant workout, whether it's problem solving or dungeon bashing. So yea, I think this is a great opportunity, I look farward to it!
 

Re: Re: defining munchkinism

drothgery said:


Eh.
D&D has a baseline equipment level, and a 20th-level frontline fighter whose primary weapon is 'only' +3 (and the rest of his equipment is in the same power range) is sitting far, far below that baseline. If I didn't know going in that this was going to be a very magic-item light game, I'd be disappointed with my best weapon being something that, by standard wealth levels and item prices, I could afford forty of.

Indeed - after playing through 20 levels you should hopefully have realised that the game was 'magic light' (compared to the incredibly magic-heavy 3e baseline, that is). There's nothing outrageous about my suggestion - in OD&D 'Dawn of the Emperors' by the great Aaron Allston, Emperor Thincol of Thyatis, 36th level Fighter, had nothing above +2 - in my game he eventually gained a +4 sword after killing the evil god Thanatos in battle.
 

Darkness said:
Heh. You are playing D&D and telling me that you dislike it when the player characters are better than everyone else? "Reality" check: In D&D, most everyone out there is a Commoner, Expert, or Warrior - and of low level to boot! How is a 10th-level Fighter or Wizard not impossibly better than them?

As for "without any consequences:" This can happen only because the DM got lazy. :cool: And it's not usual in anime.

In my games there are always NPCs better than the PCs. When PCs get to be deities (like Upper_Krust's Thrin) there are still NPC deities who can kick their butts. In a lot of anime I've seen - eg Legend of the Five Kings (about 5 invincible dragon kings/schoolboys) and Gundam Wing, the protagonists are an order of magnitude more powerful/competent than everyone else, like Superman but unconstrained by his code of behaviour.
 

Remove ads

Top