The Druid contra the Cleric question:
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I feel that both the Druid and the Cleric have three rôles; Spellcaster (Healer), Item creator, Combatant.
Undead zapping is really a side show, that may or may not be important in a campaign or adventure.
Thing is, a cleric with the plant and animal domains, can do everything a Druid can EXCEPT wildshape, in better armour, and with more spells / level.
Add in the fact that at Epic Level, the Cleric is getting four Epic feats for every three the Druid earns and it isn't so impressive.
Also considering you can't just decide to take Colossal Wildshaping, or Dragon Shape, they both have requirements that burn up earlier feat slots (admittedly not wimpy feats, but still burning up the choices of the player), and what should be valuable skill points.
This means that you'll never see big variety in the abilities of Druids, which is a shame, IMO.
sorcerer and wizard debate:
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Another concern I have, is the wimpiness of the sorcerer compared to the specialist wizard at epic levels.
At non-epic levels, the spells/day demon IS the sorcerer, as he should be. But not so at Epic levels.
The feat that causes this is called "Increased Spell Capacity". IIRC. It grants the wizard or sorcerer 1 spell slot/day of a higher spell level than what they can cast at prior to taking the feat. If you have a high enough Stat you gain bonus spell slots in the new increased Spell level.
THEN if you are a specialist wizard, you gain a further bonus spell slot at that level. This means that at 40 th level, the difference in spells/day between a straight wizard and a sorcerer will be all but meaningless, and the bonus spell slots granted to a specialist will cause him to have far greater number of far more powerful spells, without the hindrance of a "known spells" (the increase of which cost the sorcerer a further feat!) limitation.
==========================
I feel that both the Druid and the Cleric have three rôles; Spellcaster (Healer), Item creator, Combatant.
Undead zapping is really a side show, that may or may not be important in a campaign or adventure.
Thing is, a cleric with the plant and animal domains, can do everything a Druid can EXCEPT wildshape, in better armour, and with more spells / level.
Add in the fact that at Epic Level, the Cleric is getting four Epic feats for every three the Druid earns and it isn't so impressive.
Also considering you can't just decide to take Colossal Wildshaping, or Dragon Shape, they both have requirements that burn up earlier feat slots (admittedly not wimpy feats, but still burning up the choices of the player), and what should be valuable skill points.
This means that you'll never see big variety in the abilities of Druids, which is a shame, IMO.
sorcerer and wizard debate:
=====================
Another concern I have, is the wimpiness of the sorcerer compared to the specialist wizard at epic levels.
At non-epic levels, the spells/day demon IS the sorcerer, as he should be. But not so at Epic levels.
The feat that causes this is called "Increased Spell Capacity". IIRC. It grants the wizard or sorcerer 1 spell slot/day of a higher spell level than what they can cast at prior to taking the feat. If you have a high enough Stat you gain bonus spell slots in the new increased Spell level.
THEN if you are a specialist wizard, you gain a further bonus spell slot at that level. This means that at 40 th level, the difference in spells/day between a straight wizard and a sorcerer will be all but meaningless, and the bonus spell slots granted to a specialist will cause him to have far greater number of far more powerful spells, without the hindrance of a "known spells" (the increase of which cost the sorcerer a further feat!) limitation.