Dalamar said:
Missing a listing of 12 for Johan's Will save (kept at that, despite the gained Mental Protection).
Also, add 14 for Fort saves.
And then to the game. How the heck did Stryke move 10ft (that's how far she is from Johan after he attacked) (half action), duplicate (half action), and get off two attacks (full attack action)?
Edit - Edited to add that I can see her moving as a sort of special effect for standing up, but that still leaves her with a half action and a full-round action.
My bad. She has villainous (heroic) surge and I didn't actually put that in the round writeup. That allows her three half actions, so she could duplicate and get a full attack option. Luckily, she can't do that too terribly often, although if you keep managing to hit her, she may have to!
I even have it on my excel tracker for her that she used it once. Can't believe I missed putting it in the writeup.
As for being ten feet away, it was a little creative and helpful to the heroes. You can look at it as part her rolling to avoid attacks, part she actually split, as opposed to a duplicate coming out of her, and the duplicate ended up closer to you than the original since they can't occupy the same square, and part being nice as a GM. If you really want to run in and attack her though, you can as a half action, I just didn't want her to use a particular feat on you right now.
Yes, occasionally I have a heart. Don't tell anyone, especially Vince
Stryke is a tad... dangerous. I'm very proud of that character build and more than a little pleased you guys are kicking her arse.
Oh, and I edited your benchmarks.