EPIC M&M (OOC Thread)

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Calinon said:
How do you mean?

Getting a pin takes two rounds if I read the rules right.

Round 1
Make an attack roll. If you hit, you start a grapple by putting a hold on the opponent and possibly dealing damage. You are now grappling.

Round 2
As an attack action you can do further damage to your opponent, pin him, break another's pin or escape a pin. Since it is an attack action as well, starting the grapple and starting a pin can't happen in one round unless you have a feat that allows it.

I'm pretty sure I did it right, I was reading up on it again to make sure while doing the round. Heck, I even said you had hold of his arm, making one cannon kind of useless.

Anyway, expect possibly spotty updates for a while, as I quit my job today.

I'd have to check, but I believe it works that on the first action (given the Spycraft like system of 2 half actions) I made a grapple attack and succeeded. The second of the 2 half actions would have been the pin. My initial attack should do no damage, as it is a grapple attack. After I have grappled a target I can decide to either damage them, or move to a pin on my next action.

buzzard
 

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Except that, as grapple checks, both are actually attacks. I know in D&D it takes two rounds. I've only read Stargate, so I'm not sure how it works in Spycraft. Could be a question for Steve.
 

Agamon said:
Except that, as grapple checks, both are actually attacks. I know in D&D it takes two rounds. I've only read Stargate, so I'm not sure how it works in Spycraft. Could be a question for Steve.

Spycraft and Stargate are the same rules. The half action mechanic used in M&M is from that system.

I'm a currently reading the rules, and I have to say they are a touch ambiguous. I can see either interpretation.

OK, I just noticed a major difference in the M&M half action mechanic. Calinon is correct. In Spycraft you can use both half actions to attack. In M&M you can only use one. That's a big difference that I didn't know about.

Ok don't mind me, I was mistaken.

buzzard
 



Yeah, that's what I meant by my post. And I know SG1 is the Spycraft system, but I've only read it, haven't played it yet, so I was unsure how that system dealt with it.
 

X12, where are you going? Docks? Just generally into town? After the fleeing thug from Master Wen's Academy?
 

From where you had described, I thought the hill was adjacent to and overlooking the docks -- so I assumed that I was heading towards armed men that were harrassing people in the area surrounding the docks. I see now we're still outside of town if we're on the hill, so my mistake there.

Calinon said:
Dara perched on the back behind X12. Luckily, about forty feet down, it fires up, and the two blast past the others into town, but are still not fast enough to catch the fleeing Thug. The Thug appears to be heading to the center of town.


Your post also made it sound like we had no hope of catching the thug. I'm going to say I'm definitely not chasing him further; if he's already in town, he'll likely lead Dara and I into a situation in which we're outnumbered. I'm going to say X12 will leave Dara with her instructions, try to locate a 'weapon,' and head in the direction of the dock fire. If I come across wounded people or a roving band of men before I make it there, then I will assist/confront them instead.
 


More character likenesses, this time of Johan and Cosmo (shame on you if you can't tell them apart ;))
 

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