• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

EPIC M&M (OOC Thread)

Status
Not open for further replies.
damage and general save (this include fort, will and reflex) Anything that will stun, KO, incapcitate or imobilize in some way.

opposed rolls: less than 15 if unsucessfull

Attack rolls: I will state at the time, if not then assume no re-rolled wanted.

Boy Flex sure seems really familiar... :lol:

Just a note, I will be out of town most of the day on Saturday, if you need to just NPC Michelle until I get back.
 
Last edited:

log in or register to remove this ad

I completely understand the out-and-out stealing of concepts form other games. NPCs aren't all that fun to create after the eleven millionth one. :)
 

Ok, what I'm actually looking for is simply numbers. No reference to success, failure, effects; just numbers. Basically, you choose at what level of roll you will re-roll, either by the dice, or by the total score.

Examples:

Save result below 15
Attack roll below 18
Opposed check below 15

Success or fail though, you use the HP. You don't know the result before hand. You also keep the higher result, and are guaranteed to get a 10 on the dice regardless.

I think Raisa's is good, once I scratch off the "Unsuccessful", so that's a good reference.
 


Bah, one more thing for Mimic.... the armored cars are not your standard brinks cars. They are significantly larger, with a double rear axle, and WAY heavier than helicopters... you can probably get one up. Two... well that's a different story. Just thought you might want a chance to decide if you'll use a HP. Your character can tell how massive it is from your detection.
 

Calinon said:
Ok, what I'm actually looking for is simply numbers. No reference to success, failure, effects; just numbers. Basically, you choose at what level of roll you will re-roll, either by the dice, or by the total score.

Examples:

Save result below 15
Attack roll below 18
Opposed check below 15

Success or fail though, you use the HP. You don't know the result before hand. You also keep the higher result, and are guaranteed to get a 10 on the dice regardless.

I think Raisa's is good, once I scratch off the "Unsuccessful", so that's a good reference.

I was looking at that and thought, cool idea, except for the "Unsuccessful" part. Good to see we're on the same wavelength. I want this done in my game too. :)

BTW, mine would be:
Save, check below 16. (except Will, which I won't reroll at all unless specified)
Attack, roll lower than 12.
Opposed, check below 15.
 


Calinon said:
Ok, what I'm actually looking for is simply numbers. No reference to success, failure, effects; just numbers. Basically, you choose at what level of roll you will re-roll, either by the dice, or by the total score.

Examples:

Save result below 15
Attack roll below 18
Opposed check below 15

Success or fail though, you use the HP. You don't know the result before hand. You also keep the higher result, and are guaranteed to get a 10 on the dice regardless.

I think Raisa's is good, once I scratch off the "Unsuccessful", so that's a good reference.
Using somthing similar to this, myself... nice though I like it
 


For Johan, if the actual roll is under this number, a reroll is used unless otherwise noted:
Attack: never
Damage save: 12 when Armor is done (and with the force field), 15 if not
Reflex save: 14
Will save: 12
Other rolls: case by case
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top