Sepulchrave II
Legend
I'm confused.
Me too. Maybe we should ask Hypersmurf. He knows everything. I guess I'd cost it as a slotted item and then double it. Maybe the rules just can't handle it.
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I'm confused.
Example 4: A player wants his character to craft a belt that acts both as a belt of giant strength +6 and an amulet of health +6. The DM is persuaded that a Constitution bonus is appropriate to the belt slot (it is a "physical improvement" and there is the precedent of a belt of dwarvenkind) and so he calculates the price of the belt of robust health +6 to be 36,000 + (2/3 x 36,000) = 60,000 gp
Multiple Similar Abilities Versus Multiple Different Abilities: An item with multiple similar abilities costs much less than an item with multiple different abilities, so what's the difference? In this case, "similar" abilities are functions that draw from the same pool of charges, or that can't be used at the same time (or at least don't provide a great deal of extra benefit if they are used together), or all of the above. Sometimes, an item has powers that receive this similar abilities price reduction when the item's multiple powers work together to produce an overall effect, or when an item's powers must be activated separately, but that's fairly rare.
A staff is a great example of an item whose multiple powers are priced as "similar" abilities. Refer to Part Three for notes on pricing staffs. Remember, however, that all a staff's powers must have the same caster level; for an item that has a different caster level for different powers, be sure to charge full price for the most expensive power, 75% for the next most expensive power, and 50% for all other powers.
An item has multiple different abilities when they do not draw from the same pool of charges or otherwise don't interfere with each other. Usually, such powers must be activated separately. Most rods are good examples of this kind of item.
Slotless Powers: According to Table 7-33, an item that doesn't take up space on the user's body has double the normal price. In many cases, it's appropriate to levy this extra cost when an item has multiple powers, especially when one power works continuously or the item's multiple powers tend to reinforce each other in play. The weapon that also bestows a Strength boost from an earlier example is a good example of this kind of item.
I agree with Skip here.Skip Williams said:The sidebar on page 282 in the Dungeon Master's Guide causes a great deal of trouble.
I agree with Skip here.
I think he's kind of redefined what "similar" means, wouldn't you think?
We're giving characters a fair bit less treasure than in the ELH, so if we make the items cheaper, it wouldn't be the worse thing in the world.
As I have always thougt, 'multiple similar abilities' refers to abilities that you can only use one at a time -spells in a staff, for example. Extra spells slots of different level definitely aren't similar, on that basis.Cheiromancer said:I must be misunderstanding the rules somehow; how would you price it?