D&D 5E Epic Monsters: Cherub

With the Four Horsemen behind us it’s time for Epic Monsters to wade into the realms celestial and we’re starting with the one you might think of as a baby: the four-headed cherub!

With the Four Horsemen behind us it’s time for Epic Monsters to wade into the realms celestial and we’re starting with the one you might think of as a baby: the four-headed cherub!

Cherub DnD 5e BANNER.jpg


These direct servants of god guard the Garden of Eden (and therein the Tree of Life) and carry around celestial thrones. Cherubim are said to be the closest to god in Islam (dwelling in the sixth heaven around the Throne of God), they have the second-highest rank in Eastern Orthodox Christianity, and Jewish scholars placed them as either the ninth (second-lowest) rank of angels or in the Kabbalah the third rank. It’s in western Christianity (second-highest rank there) where this angel gets associated with Cupid and starts looking like a baby—cherubs—but otherwise it’s thought to be a winged angel with four heads: one eagle (birds), one human (humanity), one lion (wild animals), one ox (domesticated animals).

Design Notes: So we’ve got a four-headed angel that (some of) the lore says has brass legs and is surrounded by coals of fire and lightning. To round that out a little more it’s getting some improved sight options, a touch of healing, a fun defensive feature to blind foes, and some oomph for attacks. Let’s do the numbers! In a chilling sign from beyond, both the DMG and Blog of Holding are in perfect agreement at 9.833 so it’s getting a Challenge Rating of 9.

Cherub

Medium celestial, lawful good
Armor Class 16 (natural armor)
Hit Points 105 (14d8+42)
Speed 40 ft., fly 90 ft. (hover)
STR
DEX
CON
INT
WIS
CHA
18 (+4)​
17 (+3)​
16 (+3)​
13 (+1)​
17 (+3)​
16 (+3)​
Skills Athletics +12, Perception +7, Religion +9
Damage Resistances cold, fire, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 22
Languages Celestial
Challenge 9 (5,000 XP)

Angelic Weapons. The cherub’s weapon attacks are magical. When the cherub hits with any weapon, the weapon deals an extra 10 (3d6) radiant damage (included in the attack).

Brass-Legged. The cherub has advantage on saving throws made to resist being knocked prone.

Divine Coals. The cherub is surrounded by a halo of fiery sparking coals. At the start of each of the cherub’s turns, each creature within 5 feet of it takes 7 (2d6) fire damage and 7 (2d6) lightning damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the cherub or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage and 7 (2d6) lightning damage.

Flyby. The cherub doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Four Heads. The cherub has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.

Innate Spellcasting. The cherub’s innate spellcasting ability is Wisdom (spell save DC 15). The cherub can innately cast the following spells, requiring no material components:
At will: detect evil and good, see invisibility
3/day each: healing word (as a 4th-level spell; 4d4+3)​
1/day each: dispel evil and good, flame strike

Magic Resistance. The cherub has advantage on saving throws made against spells and other magical effects.


ACTIONS
Multiattack. The cherub attacks twice with its wings.

Wings. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage plus 10 (3d6) radiant damage.


REACTIONS
Solar Flare (Recharge 6). When the cherub takes damage from a melee attack, it can use its reaction to blast its attacker with divine light. The creature makes a DC 15 Constitution saving throw or it is blinded for 1d4 rounds.
 

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Mike Myler

Mike Myler

dave2008

Legend
Maybe they have heavenly bone structure?

I’ve always taken Wing attacks as more ‘buffeted by the pressure from the wings motion’ rather than actually being hit my the wing structure (which isnt ideal, even for dragons)

Of course Angels Wings might be made of radiant energy and thus be an entirely different type of pain
That doesn't make sense to me either, just not enough wind IMO. Also, on some monsters wings could be really powerful weapons, the problem is they are also vital for locomotion and have are vulnerable as well.

Take a dragon's wing. The arm of the wing is much more massive than the arm it walks on. I blow from that could be very powerful; however, it also puts the delicate wing membranes at high risk. Just not a strategy most winged monsters want to engage in I think.

It actually works better for feathered creatures I think. In fact, IIRC, geese will use the wings to attack some times.
 

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Mike Myler

Have you been to LevelUp5E.com yet?
Ran by a flock of geese this morning and can confirm they flap their wings at perceived threats.

Dragons have super hard scales. |waves arms| MAGIC scales.
 

dave2008

Legend
Ran by a flock of geese this morning and can confirm they flap their wings at perceived threats.
That is a threat display though - big difference. The out stretched wings make it seem bigger more threatening. But again I have heard of geese and swans attacking with them, even against people. This could all be internet rumors though.
Dragons have super hard scales. |waves arms| MAGIC scales.
Listen, I don't think a wing attack is unjustified or unacceptable. I personally don't like them. They feel wrong to me. That is the whole of it - this time its personal! ;)
 
Last edited:


Tonguez

A suffusion of yellow
That doesn't make sense to me either, just not enough wind IMO. Also, on some monsters wings could be really powerful weapons, the problem is they are also vital for locomotion and have are vulnerable as well.

Take a dragon's wing. The arm of the wing is much more massive than the arm it walks on. I blow from that could be very powerful; however, it also puts the delicate wing membranes at high risk. Just not a strategy most winged monsters want to engage in I think.

It actually works better for feathered creatures I think. In fact, IIRC, geese will use the wings to attack some times.

So, Goose wings on the down flap produce 0.129 kpa of pressure 13kg/sq.M which is less than a light breeze but thats from a 14kg bird.
A Dragon at 1000 times the size of a goose, might rate at 129 kpa (13154.3kg/m2) which on the Beufort scale is higher than a hurricane - ie the Dragon in making a wing attack is focussing the force of a hurricaine at you

even at a lesser rate at 12 kpa (1223 kg/m2) you have near Gale force winds that could knock a person over
 


dave2008

Legend
So, Goose wings on the down flap produce 0.129 kpa of pressure 13kg/sq.M which is less than a light breeze but thats from a 14kg bird.
A Dragon at 1000 times the size of a goose, might rate at 129 kpa (13154.3kg/m2) which on the Beufort scale is higher than a hurricane - ie the Dragon in making a wing attack is focussing the force of a hurricaine at you

even at a lesser rate at 12 kpa (1223 kg/m2) you have near Gale force winds that could knock a person over
Just to clarify, I was talking about hitting with the wing - not the force of the air. But thank you for doing the calculations.
 

Quartz

Hero
Skills Athletics +12, Perception +7, Religion +9

Is this correct? I can see you've applied Expertise to Athletics and the Observant feat to Perception (for the Passive Perception), both off a Proficiency Bonus of +4 but I'm not seeing how you're getting Religion +9. There's +3 from the stat and +4 from Proficiency, but form where does the remaining +2 come? Did you mean Religion +11 for Expertise?
 

Mike Myler

Have you been to LevelUp5E.com yet?
Is this correct? I can see you've applied Expertise to Athletics and the Observant feat to Perception (for the Passive Perception), both off a Proficiency Bonus of +4 but I'm not seeing how you're getting Religion +9. There's +3 from the stat and +4 from Proficiency, but form where does the remaining +2 come? Did you mean Religion +11 for Expertise?
Pretty sure it is. Religion is an Intelligence skill so +1 from Int modifier, +4 proficiency, +4 expertise --> Religion +9. The passive bonus is from having advantage on Perception checks (because of Four Heads; anytime you have advantage on a skill check, the passive score gets increased by 5).
 


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