Epic Oozemaster

Thanks some times I dont think I have any ideas. If you whant I can go throw the MM1 and look at those Ooze for things but that what the Prc is for in the first place right.
 

log in or register to remove this ad

las said:
Thanks some times I dont think I have any ideas. If you whant I can go throw the MM1 and look at those Ooze for things but that what the Prc is for in the first place right.

Ya, the MM1 oozes are already covered in the orginal class.
 

So you like what I did so far ill do others when I ether get my book back or borrow a book and hopfly both.

Hope to see these on the list gust think of what evil can be done with these:) .
 



Hey im gust here to make this thing kick more of what it dose now. MoF does not have any good abilitys.

If you want I can do them on friday or you can do them.
 

Slithering trackers Transparensy (Epic)

You are nearly impossible to see, even in ideal conditions.

Prerequites: One with the Ooze Class Ability, Int 20+, Cont 20+, Hide Skill 30+ ranks.

Benefit: Opponets need to make a Spot check to see you (DC half your ooze master level + Dex mod).

First one of these is done.
 
Last edited:

Crystal ooze acid (Epic)

Each blow you deal, deals acid damage just like the crystal ooze.

Prerequites: One with the Ooze Class Ability, All Oozy Touch, Oozy Bump, Spit Acid, Improved Unarmed Strike.

Benefit: Your unarmed strike deals 1d4 points of acid damage to creatures hit with your attack.

Special: You can take this feat more than once each time adding another 1d4 points of acid damage (thus 1d4 becomes 2d4 points of acid damage ect..).
 

Digers Paraysis (Epic)

Your Unarmed attacks can paralys creatres.

Prerequites: One with the Ooze Class Ability, All Oozy Touch, Oozy Bump, Improved Unarmed Strike.

Benefit: When you do an unarmed strike the creature must make a Fortitude save (DC 10 + Half your ooze master level + Con) or be paralyzed for 1d4 rounds.

Hope you like these.
 
Last edited:


Remove ads

Top