Passwall
Spell list Abjure Earth 9, Elemental Attunement
Effect Can move own speed in any direction inside Earth (half speed up, double speed down)
Duration 1 hour/level
Magic Immunity
Spell list Abjure Magic 5, Antimagic
Effect Creature touched is surrounded by a personal range antimagic field
Duration 1 minute/level
Earth's Cudgel
Spell list Create Earth Object 1, Weapon
Effect Creates a weapon out of Earth. Attacking with is a touch attack (whether it is a ranged (Close range) or melee is chosen at the time of casting)
The weapon does d8 earth damage makes the attacked target dirty. Duration 1 round/level
Weaken
Spell list Enervate & Restore 3, Enervate
Effect Creature touched takes d6+1/2 levels temp ability damage to chosen ability, Will DC 19 negates.
Duration Instantaneous
Magic Missile, 5 missiles
Spell list Evoke Force 5
Effect 5 missiles, each dealing d4 +1/level. Each can be targeted to a different creature, no two of which can be more than 50ft apart. Must succeed at a ranged touch attack.
Line of Sight range.
Magic Missile, 9 missile
Spell list Evoke Force 9
Effect 9 missiles, each dealing d4 +1/level. Each can be targeted to a different creature, no two of which can be more than 90ft apart. Must succeed at a ranged touch attack.
Line of Sight range.
Earth's Pummel
Spell list Evoke Earth 6
Effect A ray (Long range) shoots out to a target, dealing 11d6 +1/level Earth damage (Ref DC 23 for half) and the target becomes dirty.
Fireball
Spell list Evoke Area Fire 4
Effect Shoots a pellet up to Long range, which explodes to a 25ft radius sphere. Everybody caught in the sphere takes 7d6 +1/level damage (Ref DC 20 for half)
Creatures must also make a Reflex save (DC 15) or catch on fire.
Strenght of Earth
Spell list Infuse Creature with Earth 9, Body
Effect One creature touched gains a +12 enhancement bonus to Strength. The target is also protected from high intesity side effects of Earth.
Duration 1 hour/level
Hide and Go Seek
Spell list Infuse object with Fire 4, Skill Enhancement
Effect One object (such as cloack or boots) is infused with the element of Fire, granting a +10 enhancement bonus to one Dexterity based skill chosen at the time of casting. The item must be somehow related to the skill.
Common target is cloak for Hide and boots for Move Silently.
Duration 1 hour/level
Reinforce Item
Spell list Infuse object with Earth 4, Strengthen
Effect One object of up to 100lbs/level becomes stronger, gaining +5 HP/inch of thickness and its Break DC is increased by +5. The object also becomes immune to the moderate side-effects of Earth.
Duration 1 hour/level
Stalker
Spell list Invisibility 6
Effect Target touched becomes invisible as improved invisibility except the target can't be hear. Nor can the target be seen with see invisible.
Duration 1 minute/level
Earth to Soil
Spell list Polymorph Earth 6
Effect Earth or stone object of up to Huge size in medium range is altered. Size can be changed up to 3 categories. Moderate changes to the substance can be made (examples include changing steel to copper).
Used mainly to change stone and such to mud or soil. Attended objects get a Fort (DC 22) save to negate the effect.
Duration Permanent
True Darkvision
Spell list Sight 7
Effect Creature touched gains Darkvision up to its normal range of vision
Duration 10 minutes/level
Call Huge Earth Elemental
Spell list Summon Earth 9
Effect A huge earth elemental is brough and does as it is conmmanded. It appears within Close range.
Duration 1 round/level
Wall of Stone
Spell list Wall of Earth 5
Effect Creates one 5ft square/level of 1 inch/4 levels thick stone wall.
Creatures locked inside a structure made with the wall starts to slowly suffocate (see DMG p.88)
Duration Instantaneous (Note: if the DM decides that such a wall has a gp value, I must pay 1 XP for each 10 gp of value)