Jack Simth
First Post
My players may be going Epic soon, and I can see several fairly simple abuses with Epic spellcasting as it's laid out, and I was wondering what people would think of the following house-rule on epic spells:
Development costs (Time, GP recources, XP) for epic spells are based on the DC before any mitigating factors are applied.
Specific questions:
1) Will this get rid of the brokenness that happens in low-epic (e.g., Leadership/Permanent Summons for lots of contributed spell slots, taking forever for a Permanent spell)?
2) Will this still permit Epic spellcasting for things that are still useful?
3) Will this nerf Epic spellcasting too much?
4) Am I just being overly paranoid?
Development costs (Time, GP recources, XP) for epic spells are based on the DC before any mitigating factors are applied.
Specific questions:
1) Will this get rid of the brokenness that happens in low-epic (e.g., Leadership/Permanent Summons for lots of contributed spell slots, taking forever for a Permanent spell)?
2) Will this still permit Epic spellcasting for things that are still useful?
3) Will this nerf Epic spellcasting too much?
4) Am I just being overly paranoid?