kreynolds
First Post
OK. I _must_ be doing something wrong here. Check this out.
The target spell will have a casting time of 1 action, deal 10d6 points of fire damage in a 20-foot radius, allow a Reflex save for half damage, and have a range close to 800 feet. These would be the statistics of a normal 3rd-level fireball spell cast by a non-epic 10th-level caster.
EDIT: Almost forgot. This isn't even a spread effect, just a burst.
Either I'm doing something wrong (and I hope I am, and if I am, please let me know), or I've never realized just how crappy this system is.
Also, its been a while since I've looked at epic spell rules, so...are the saves calculated the same? Is it DC 10 + spell level (10) + caster modifier? I can't remember and I haven't had a chance to look it up.
The target spell will have a casting time of 1 action, deal 10d6 points of fire damage in a 20-foot radius, allow a Reflex save for half damage, and have a range close to 800 feet. These would be the statistics of a normal 3rd-level fireball spell cast by a non-epic 10th-level caster.
Code:
[color=white]Seed: Energy +19
Spell Factors:
1-action casting time +20
Increase range by 100% (x2=900 feet) +4
Change area to 20-foot radius +2
Spellcraft DC Total 45
Cost to Develop 405,000 GP + 16,200 XP[/color]
EDIT: Almost forgot. This isn't even a spread effect, just a burst.
Either I'm doing something wrong (and I hope I am, and if I am, please let me know), or I've never realized just how crappy this system is.
Also, its been a while since I've looked at epic spell rules, so...are the saves calculated the same? Is it DC 10 + spell level (10) + caster modifier? I can't remember and I haven't had a chance to look it up.
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