I've noticed that monsters with the new maths and the generally improved powers behave very differently at epic.
Old monsters boosted with the new maths - that is brutes gaining +2 accuracy and most things having double/triple static damage works. In fact I noticed that there was a much more exciting feeling to combat, monsters did enough damage that they weren't ignorable and I didn't need to jack the EL up. In fact the difference to damage is quite dramatic and makes fights feel less grindy as it's just more exciting. Status effects and good damage mean PCs use more powers in a fight - this actually reduces the "save every daily and dump" feeling that epic often has. I think you'll be seeing players employing powers more evenly over epic tier rather than just surviving on encounter powers now (except on the "big encounters").
Monster powers have also improved in MM3 and the combined effect of better powers, plus more damage has a very positive effect. I'm bringing the ELs right down, from treating EL + 4 encounters as "standard" to "Very difficult". A standard encounter is now challenging and fun - plus it isn't going to take the majority of a four hour session anymore. I can run more fun encounters that take me much less time.
Additionally the new stat block is amazing at epic. Epic creatures can be quite complicated but with the new stat block I never forget any rules now. Everything a creature does is in one place - this makes my turns much faster again and so I easily get through even a lot of complicated monsters.
Really if wizards fix solos to be more resistant to effects that aren't save ends - say by giving them a save regardless - the last major problem with epic tier is fixed.
Old monsters boosted with the new maths - that is brutes gaining +2 accuracy and most things having double/triple static damage works. In fact I noticed that there was a much more exciting feeling to combat, monsters did enough damage that they weren't ignorable and I didn't need to jack the EL up. In fact the difference to damage is quite dramatic and makes fights feel less grindy as it's just more exciting. Status effects and good damage mean PCs use more powers in a fight - this actually reduces the "save every daily and dump" feeling that epic often has. I think you'll be seeing players employing powers more evenly over epic tier rather than just surviving on encounter powers now (except on the "big encounters").
Monster powers have also improved in MM3 and the combined effect of better powers, plus more damage has a very positive effect. I'm bringing the ELs right down, from treating EL + 4 encounters as "standard" to "Very difficult". A standard encounter is now challenging and fun - plus it isn't going to take the majority of a four hour session anymore. I can run more fun encounters that take me much less time.
Additionally the new stat block is amazing at epic. Epic creatures can be quite complicated but with the new stat block I never forget any rules now. Everything a creature does is in one place - this makes my turns much faster again and so I easily get through even a lot of complicated monsters.
Really if wizards fix solos to be more resistant to effects that aren't save ends - say by giving them a save regardless - the last major problem with epic tier is fixed.
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