Not to put a too fine point on it, but it would REALLY help if there were some basics out there on character generation from the GM. Epic Spellcasting? Craft rules/XP overflow for item crafters? What's getting nerfed/some basic rules (like the point buy tally and equipment GP available we've all been discussing). There's not much further I can go with an Epic wizard until. For instance:
Feats Eschew Materials, Combat Casting, Scribe Scroll, Spell Penetration, Quicken Spell, Greater Spell Penetration, Craft Rod, Craft Wondrous Item, Forge Ring, Craft Magic Arms & Armor, Maximize Spell, Craft Wand, Craft Construct, Epic Spellcasting, Craft Epic Magic Arms & Armor, Ignore Material Components, Improved Spell Capacity (x2), Multispell (x2), Enhance Spell, Craft Epic Wondrous Item, Craft Epic Rod, Still Spell, Automatic Still Spell, Automatic Quicken Spell, Epic Spell Penetration, Forge Epic Ring, Efficient Item Creation
IF
Craft rules suck for this game then non-Epic craft feats are Empower Spell, Enlarge Spell, Chain Spell, Extend Spell, Heighten Spell, Silent Spell and Epic craft feats are Automatic Quicken Spell (2 more times), Multispell (x2) & Improved Metamagic
IF
Epic Spellcasting vanishes/is nerfed then Epic Spellcasting become one more Automatic Quicken Spell
Not only do I need to know what my character looks like after feating him, I can't be bothered to buy equipment until I know what the rules I'm going to buy anything under are like. And if, by more concise overview of the campaign I think that Knowledge: Nobility is going to be absolutely useless I want to change that too.