Episodic play / beginning sessions In Media Res

How would the GM actions to start a game make you feel.


Psion

Adventurer
I often shake my head and occassionally raise my voice when people have this insistence on making games fall in lock step with other forms of entertainment, because often what works for movies and books does not work well for games.

But I think it's well to consider what we CAN use from books an movie.

To this end, I was thinking about moving towards a more episodic feel. Though I do appreciate giving characters a deep backstory, I feel like often, game set-up time is wasted, as they spend an hour or two "getting to the fun stuff." The result: that classic "20 minutes of fun packed into four hours."

However, many movies and TV shows begin things in media res, such as Indy getting smacked in the chops on a ship tossing in a stormy sea. The martial arts game Feng Shui goes so far as to start the first session in media res as a matter of course.


For game purposes, what I am thinking here is that perhaps I can dispense with some of the "playing out all the PC decisions" and jump them in with a summary of how they got where they are and begin the action.

The problem I see here is that some players used to traditional modes of play will feel as if they are being railroaded or having the DM take control of those characters.

Some possible solutions to try to head this problem off:
  1. As discussed in this excellent article on flag framing, give each player the responsibility of listing several motivations for their character. Then base their PCs actions during the summarized beginning on what they said their characters do.
  2. Again taking a page from Feng Shui, tell the players where they are, and then assign them some storytelling responsibility, having them insert the necessary backstory tidbits that would get their characters to the point the DM describes.

So to add a poll to this, how would you feel about this? (Wait for it...)
 

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Ha! I get the first reply.

Sounds good to me. Too much role-playing wastes table time. Cutting to the chase (and the action) sound slike a good idea.
 

Orius said:
Ha! I get the first reply.

Sounds good to me. Too much role-playing wastes table time. Cutting to the chase (and the action) sound slike a good idea.

It's just as possible I am getting to the meat of the role playing as well. I'm just thinking about trimming "build-up."

But yeah, often that means a quick fight. It often seems like my players are counting the minutes until the first fight.
 

I started doing this as a DM for my current campaign. It's been quite successful. There have been one or two times where the players start out confused and I have to explain to them that we're starting out in media res, but they quickly caught and and I think they all realize that I'm not skipping over anything that they wouldn't have done themselves.

Pacing has improved a lot since doing this. The biggest hurdle is to make sure the players can draw the line from the last game to the beginning of the current session and figure out how they got where they are.
 


I think it sounds very interesting. I know what you mean by railroading, but if you've seen Episode 2 of Firefly, "The Train Job" you will know how cool this is. Suddenly there you are, hanging from a rope over a train. Wooo! Adrenaline rush?

Yeah. I hate the long boring planning sessions where the PLAYERS plan out the blah blah. I'd much rather skip to an exciting plan/events in action, even if the plan wasnt the best plan. In fact, often a bad plan causes more entertainment.

Again, in Firefly(Which I bring up, since the whole Planescape/Dark Water thing is supposed to be reminiscent of a sci-fi series) often the gangs terrible plans are what causes all the fun to occur.
 

Seeten said:
Again, in Firefly(Which I bring up, since the whole Planescape/Dark Water thing is supposed to be reminiscent of a sci-fi series) often the gangs terrible plans are what causes all the fun to occur.

Funny you mention that. You might see some words about this thread in my campaign doc...
 

I agree absolutely with starting in the thick of the action, but I disagree absolutely that everything except the action is a waste of time. Why aren't you playing D&D Miniatures, instead?
 

Hairfoot said:
I agree absolutely with starting in the thick of the action, but I disagree absolutely that everything except the action is a waste of time. Why aren't you playing D&D Miniatures, instead?

I don't think I said "everything except the action is a waste." See post #3 please. It's not as if I say "this fight happen" and then after it ends "this fight happens", etc. It's more the initial build up where the DM typically has to do some coaxing and coralling which I am thinking is often a waste of time.
 

Psion said:
I don't think I said "everything except the action is a waste."
I wasn't adressing your post, specifically. I just happened to post next, though that sentiment could be read into your OP.

I was more referring to the posts by Orius and Seeten.
 

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