I'm playing a gestalt soulknife/fighter (fifth level), and I have a bit of cash to spare. 84,000 gp, to be exact. While I have a few ideas about what to get, I'm not really sure what to get exactly. The items I already have are below.
+2 Breastplate
+1 Amulet of Natural Armor
+3 Ring of Protection
Ring of Shadows
Boots of Speed(doubles my movement, not haste...)
Figurine of Wonderous Power (Bronze Griffon)
Gauntlets of Ogre Power +2
My character is kinda sneaky, but is really the only full-time "tank" of the party. Right now, we're "on vacation", fighting in a gladiatorial arena, but our main agenda is developing a country that is currently under attack by halfling wizards. We're facing walking automatons that True Strike spear attacks, Magic Missle us, and even cast Fireball. I'm planning to Multi into Occult Slayer, an anti-spell caster prc in Complete Warrior.
Some things I want:
Helm of Telepathy (would be helpful for interrogating prisoners)
AC, AC, AC
Something that offered damage reduction would be cool.
Also, while we're playing 3.5, the dm uses 3.0 monsters and damage reduction (20/+2, 30/+3, etc.). As a soulknife, my measly +1 sword can't cut through the DR of alot of creatures we fight, so I need something to get through it. I need a magic effect to make my sword +3 - +5 for the purpose of overcoming damage reduction, but I don't know the formula for something like this.
Well, anybody care to help me out? Any advice would be helpful.
And yea, we know that the rewards are way out of wack with recommended levels, but we don't really care. After all, we're still having fun.
+2 Breastplate
+1 Amulet of Natural Armor
+3 Ring of Protection
Ring of Shadows
Boots of Speed(doubles my movement, not haste...)
Figurine of Wonderous Power (Bronze Griffon)
Gauntlets of Ogre Power +2
My character is kinda sneaky, but is really the only full-time "tank" of the party. Right now, we're "on vacation", fighting in a gladiatorial arena, but our main agenda is developing a country that is currently under attack by halfling wizards. We're facing walking automatons that True Strike spear attacks, Magic Missle us, and even cast Fireball. I'm planning to Multi into Occult Slayer, an anti-spell caster prc in Complete Warrior.
Some things I want:
Helm of Telepathy (would be helpful for interrogating prisoners)
AC, AC, AC
Something that offered damage reduction would be cool.
Also, while we're playing 3.5, the dm uses 3.0 monsters and damage reduction (20/+2, 30/+3, etc.). As a soulknife, my measly +1 sword can't cut through the DR of alot of creatures we fight, so I need something to get through it. I need a magic effect to make my sword +3 - +5 for the purpose of overcoming damage reduction, but I don't know the formula for something like this.
Well, anybody care to help me out? Any advice would be helpful.
And yea, we know that the rewards are way out of wack with recommended levels, but we don't really care. After all, we're still having fun.