D&D 5E Equipment and likely ability scores

@Ferrous Where do you have the -10 hit points from btw? I put the second highest stat in con and stat gained it every chance, so you wouldn't be able to get it higher in any other way.
 

log in or register to remove this ad

I did take into account weapons eprieur. I was talking about melee. If you want you can give Bill a two handed sword so he would do on average 3 points extra damage per blow and have a worse AC than Bob, as well as all the other stuff that he is bad at. The point is that Strength fighter is not really better in melee whilst being worse at much else.

Blackbird I used a point buy method, 5 extra points etc. Unless we have to say the point buy/rolling method is now unbalanced because we are not allowed to make the silly equipment rules look sillier than they already do?
 
Last edited:

I think you can swap the shield back in or you can't as per the rules? Anyway if 3 points average higher is not worth it then yeah. The extra attack at lvl 6 will help the 2-h/strenght fighter a bit but on the other hand, at level 10 when you can deadly strike for 3D10 your base die damage doesn't matter that much even 1D6 vs 1D12.

In 4.0 the point of 2-h was that your powers would use your weapon die (*3 strike, etc). Without that it's a bit hard to justify eventually.
 

Blackbird I used a point buy method, 5 extra points etc. Unless we have to say the point buy/rolling method is now unbalanced because we are not allowed to make the silly equipment rules look sillier than they already do?
I don't see the point in trying to make the equipment rules look silly. They are "pro light armor" enough to make a perfectly good point.

Besides, your post has the title: "DNDNEXT Equipment and likely ability scores". When you the proceed to use stats to make the equipment rules look silly instead of likely, the title and the substance of your post doesn't match.
 

They need to stop using the paradigm that everyone should have about the same AC after dexterity and type of armour they use is factored in.

I suggest the following:

Light Armour
Leather 11 + Dex
Fantastical Beast Hide* 12 + Dex
Mithril Chain 13 + Dex

Medium
Scale 14 + Dex (max 1)
Chain 15 + Dex (max 2)
Dragonscale 16 + Dex (max 3)

Heavy
Banded 16 (this is 17 with max dex -1 :p)
Splint 18
Plate 19 + Dex (max 1)

So the maximal ACs are (assuming +3 Dex for low level, +4 mid, +5 high):

Light 14 / 16 / 18
Medium 15 / 17 / 19
Heavy 16 / 18 / 20
 

I think you can swap the shield back in or you can't as per the rules? Anyway if 3 points average higher is not worth it then yeah. The extra attack at lvl 6 will help the 2-h/strenght fighter a bit but on the other hand, at level 10 when you can deadly strike for 3D10 your base die damage doesn't matter that much even 1D6 vs 1D12.

In 4.0 the point of 2-h was that your powers would use your weapon die (*3 strike, etc). Without that it's a bit hard to justify eventually.

That's a very good point - and another reason not to use Expertise Dice but Expertise Points - then you can use your weapon dice for Deadly Strike and that d6 becomes less and less tempting.
 

Sorry Blackbird I was trying to show exactly what 5 points of extra stats means, and as you gave the second highest score to Constitution then you agree that it valuable I take it. With a point buy system there is no reason not to take this. To me it is likely and indeed optimal for a Fighter.

Of course if you say that the only method of determining stats is the stat array, then of course you don't get it but that's due to an artifact of that system. As I do not want to balance players choices entirely around what I see as flawed equipment list I don't want to do that. If you like in your head you can subsitute +2 to all charisma/wisdom skillls and charisma/wisdom saves or some such on top of all the other advantages I listed rather 10 hit points? Meh.

I am not trying to make the equipment rules look silly. They are silly. With heavy armour allowing you to swim at no penalty whilst not actually protecting you very well.My point was that using an artifact of one out of three methods of generating ability scores is not a great method to determine balance? Your mileage may vary.
 

I think the basic problem is the widespread idea that lightly armored, nimble characters ought to have an AC comparable to heavily-armored characters.

I disagree with this, very strongly.
 

I think the basic problem is the widespread idea that lightly armored, nimble characters ought to have an AC comparable to heavily-armored characters.

I disagree with this, very strongly.

This. I think its easy to see the added benefits a high dex character already receives. Not sure why a high-AC, lightly armoured PC is essential. Can anyone explain this to me?
 

I'd say low level heavy armor should have a 2-3 point advantage. At higher levels light armor could close the gap to 0-1 points. Comparable is fine, as long as it reflects a highly defensive mobile character who has put lots of training and effort into it, meanwhile plate wearing fight can put those resources into other things. But a level 1 dodgy character shouldn't be comparable to the guy in heavy armor.
 

Remove ads

Top