Purzel
First Post
I'm planning a campaign, where the players will be prisoners on an island, where escape is (almost) impossible. A problem comes up with the lack of equipment the players can get or may manage to own: magic items will be quite rare or impossible to get, magic is outlawed anyways by the prison island military government (think of the Roman Empire but with Hobgoblins). There is no monetary system neither. Prisoners just trade goods or services against each other.
The CR system breaks apart in mid to high levels, when a group doesn't have access to adequate equipment for their party level.
How does the effective party level change, if the characters are under-equipped for their level? Are there any (more or less playtested) guidelines out there?
Because of the prison island laws the players are forced to live in a low-magic setting, but the hobgoblin guards still have good access to magic equipment. Players can be magic users, but they have to hide their abilities in front of the guards, or they will be killed (hiding spellbook, hiding holy symbols, hiding spell components etc.).
The CR system breaks apart in mid to high levels, when a group doesn't have access to adequate equipment for their party level.
How does the effective party level change, if the characters are under-equipped for their level? Are there any (more or less playtested) guidelines out there?
Because of the prison island laws the players are forced to live in a low-magic setting, but the hobgoblin guards still have good access to magic equipment. Players can be magic users, but they have to hide their abilities in front of the guards, or they will be killed (hiding spellbook, hiding holy symbols, hiding spell components etc.).
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