Erekose's Savage Tide - Act 1: There is No Honour


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Accepting the offered hand, Nathan pulls himself up beside Julian and quickly begins loading a bolt into his crossbow.

"May fortune favor the bold and the just..."
 

[imager]http://www.enworld.org/attachment.php?attachmentid=30074&stc=1[/imager]
ooc: alright lets get this party started!

[Suprise Round]
Alix detaches the row boat from the anchor chain and starts moving away from the ship.

Jerrell jumps over the edge and readies his weapon and shield.

Tereg nimbly moves over the edge too and stands beside Jerrell.

Nathan follows the other two up and is ready to jump over next round (1 move action).

Julian follows Nathan up and is ready to jump over next round (1 move action).

[Round 1]

Alix
Jerrell
Thugs
Tereg
Nathan
Vark
Julian
 

(OOC: Unfortunately, the price I play for having an incredibly cool character for RP purposes is that he is boring as all get-out in combat. Alix will blast targets within 60' for 1d6 damage. Preference given to those with no cover and those not yet in melee, since he doesn't have Precise Shot, especially Vark, if possible. You can assume that this will never change unless the battlefield changes dramatically. And if they're fool enough to try a crossbow on him, well, he'll hope it isn't firing Cold Iron bolts!)
 

ooc: forgot to mention which thugs Alix could see.
no cover: 1,2,4,6
partial cover: 3,7
full cover: V
cant see: 5

I'm not sure it came across in the last post, but due to poor rolling on the part of the thugs, you had complete surprise and Alix and Jerrell won initiative for rd 1)
 

(OOC: 1 and 2 are on the top of the big thingy? If they're in range, he'll take them. Otherwise 6, if in range, and then 4, who is definitely in range. I imagine most are in range due to the fact that the top parts aren't really as high as they seem, they are just lifted to let you see the whole map.

EDIT: If he must shoot 4, his last choice, have him go before Jerrell if possible since we both won initiative and it avoids the -4)
 
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Jerell will make his way toward Vrak, which mean he'll start by taking down the people in his way. He will move next to T4 and will attack him with his weapon and shield.
 

After Nathan clears the top, he will load his crossbow and then look for an open shot, I know this will basically keep Nathan out until Rd 3, so I will make a flavor IC post once he can truly do something, and in case I need to alter his action between now and when he can do something.
 

Julian will climb over the railing (move action), and draw his longsword. He'll also move 5 feet away from the railing, to reduce his chance of getting pushed back overboard.
 

[imagel]http://www.enworld.org/attachment.php?attachmentid=30118&stc=1[/imagel]
[Round 1]

Alix fires an eldritch blast at one of the thugs (T1) amongst the masts. The thug looses his balance as the bolt of energy slams into him. He tumbles from the beam and tries to catch himself on the rigging but fails. He smacks with a solid thud into the deck of the ship braking one of his legs.

Jerrell charges the thug (T4) between him and the aft deck. Catching the thug flat footed, Jerrell manages to stab the thug through the chest, dropping him to the deck.

The thug nearby (T5) shouts to his companions, "We've been boarded! Pirates to Starboard!" Then he draws his rapier and charges Jerrell. He manages to score a stinging wound because of the momentum.

Another thug (T3) joins the fray against Jerrell but fails to connect with his rapier.

The other thug (T2) in the rafters moves quickly off of the beam and into the rigging, slidding quickly down the far side of the ship.

The thug (T6) atop the forecastle comes running down starboard stairs wielding a heavy knife. He aims a solid blow against the gunwale trying to cut the rope and toss Nathan and Julian into the water. Luckily for the two of them he misses.

At the other end of the boat, the other thug (T7) draws a crossbow and fires it off towards Alix out in the water. Her bolt hisses off into the water and Alix can hardly tell he was being aimed at.

Tereg draws both his daggers and attacks the knife weilding thug (T6) with them. He scores one hit for a small amount of damage.

Nathan gets up on deck, having to move to the side and clamour over beside the thug. He retreats away from the thug leaving him for Tereg to deal with while drawing his crossbow and loading it. The thug takes an attack of opportunity as Nathan moves away and hits with his rapier drawing a small line of blood on the outcast noble's right arm.

Soller Vark draws his rapier and shouts, "Avast! Get off my ship!". Then he leaps up onto the rail and slides down the handrail beside the stairs landing in a great flourishing roll coming to his feet about 20' from Jerrell.

Julian climbs up to the spot vacated by Nathan and draws his sword. He steps another step forward away from the rail and stands next to Tereg.

[Round 2]

Alix
Jerrell
Thugs
Tereg
Nathan
Vark
Julian

[sblock=ooc]Damage recap:
Alix
Jerrell 8/13
Tereg
Nathan 7/10
Julian
T1 - unconscious and bleeding on the deck
T4 - unconscious and bleeding on the deck
T6 - 2 dmg[/sblock]
 

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