Frostmarrow
First Post
RangerWickett said:4. A new edition would give me a chance to be at the cutting edge of adventure design, which I really want to do. WotC, if you're reading this, check out my storyhour and see that I'm the type of writer who you want working on your 4e adventures.
I think you will find what they are looking for in terms of modules in this series of articles:
http://www.wizards.com/default.asp?x=dnd/ab/20060728a
My guess is Wizards will release the next DDM as Dungeons & Dragons. It will be a collectible skirmish game, of course. On the side they will release D&D RPG which will handle the roleplaying aspect of D&D.
Have a look at French company Rackham. They make minis that can be used in a battle game, a skirmish game, a dungeon game, and now a roleplaying game. The rpg is called Cadwallon - A tactical RPG or some such. That's the way to do it.
Still what Rackham does is just pennies compared with what Wizards is capable of. You need to sell the same minis for different purposes. Why couldn't DDM be used as the tactical engine of a role-playing game? It could certainly work if it was designed to support both from the start.
Besides why is it that a rpg character is valued on both combat and social interaction? Only combat matters when it comes to the cost/value of a certain character/mini. You could just pick a cleric of Pelor mini and say this is me and I have my combat stats on this card. -Moreover my cleric is called Justin and he spent is youth in a library so he is well versed on the subjects of religion and heraldry and is also known as a good judge of character. -I certainly could play a campaign of D&D with such a character.