Vigilance said:
But the market has already shown that you're in the minority.
i know that. fair enough.
what i don't know, and don't understand, is how this makes ok for what really is a random publisher by my book to throw




in my face like that.
he doesn't want my money? good. it's not like i came rattling my bones in his house or something. damn, these are GENERAL boards! not company related.
there's another thing i don't understand. i read the first three pages of this thread. lots and lots complaining about the "smaller packages" and the miniature focus.
if you accept wulf's idea that what's best of D&D is to become "bigger than jesus", then you have to welcome a warhammer-quest type of game. miniatures are cool. miniatures are collectible. miniatures catch the imagination of young kids.
smaller packages: why spending 90$ today and play for a lifetime, instead of spending 20$ on the basic book, and then buying the "advanced procedures" books when and *if* i want to play with more options? why do i need 300+ monsters, if i can play just as well with 50? heck, those rare monsters's miniatures are hard to find!
moreover, who wants to read an encyclopaedia to start playing? us old players are, in fact, the minority. people wants something immediately rewarding, something that can be played after reading 10-20 pages.
campaign setting? to the hell with it! a couple of notes, and here we go! more power to the DM who wants to customise the campaign! more power to try other settings, taken from novels or films! less useless information to read (who wants to know about Waterdeep if i want to play in mulhorand?), more space for rules and, most importantly, art!
now, don't get me wrong. i don't advocate that WotC will do all of this, nor i think that the average gamer would be happy to play what really becomes a game where you "play with soldiers" as "mundanes" would say (besides, who invented the term "mundanes2? is the most elitist head-up-our-arse term that i ever heard coming from a cultural niche group).
but if you firmly believes that bigger D&D = good, then so be it. leave to smaller companies the doubtful privilege of catering to the needs of smaller markets.
personally, i believe that there is a way to make everyone happy. in a way, it's a business designed that TSR created in the 1980s.
have a basic D&D game aimed at younger players. with smaller books. with miniatures. with easier rules.
then create and advanced D&D game for those who want to buy 3 core books, who want more detailed rules, more flexibility, and so on.
but of course TSR is evil and stupid because it ran out of business and wanted D&D small, and i am stupid and deprecable only to suggest that.
naah, better poking fun at me and pretending that i am too much of a small part of the market to even care. you know, that is actually the truth. compared to the millions of young kids buying magic cards, or duel master cards, or miniatures, me, you, and all of the people on these forums are nothing. if we all stopped playing D&D today, wizards would probably care very little, as long as they can replace us with someone else.
but then, why care? why reading these posts? why bothering with a reply?