Tinker Gnome
Adventurer
Hmmm, the poster who mentioned that they might actually sell the different classes in separate books had an interesting idea. I can imagine that they might also produce two sets of players rules if you went along this line. Meaning that they would have one "lite" players book, and one heavy players book. The lite one would remove a lot of the rules that people have said make combat take forever like AoOs and other such things. The combat rules in the book would be designed to make it go as fast as possible. There overall would not be as many rules in it, and the focus of the book might be more oriented towards roleplaying. The heavy book would have tons of combat options and rules. and just more rules for different checks in general.
This idea could be interesting for supplement products as lets say you liked Pact Magic in the Tome of Magic, but not Truename Magic. Well, instead of putting them all in one book they could sell smaller booklets with just one magic system per booklet. Same thing for new base classes. This way people who like one system of magic, but not the other, and who would not buy a book that is 30 dollars just for one system of magic will buy something.
The DMG would be the only book that would remain similar to how it was in previous editions.
As for price, I think it would be better if the books were all softcover, and maybe the Players Handbooks could be 20 dollars each, same with the DMG. All the class booklets could be 5 dollars. Supplement booklets could be around the same price, maybe a little more expensive.
This idea could be interesting for supplement products as lets say you liked Pact Magic in the Tome of Magic, but not Truename Magic. Well, instead of putting them all in one book they could sell smaller booklets with just one magic system per booklet. Same thing for new base classes. This way people who like one system of magic, but not the other, and who would not buy a book that is 30 dollars just for one system of magic will buy something.
The DMG would be the only book that would remain similar to how it was in previous editions.
As for price, I think it would be better if the books were all softcover, and maybe the Players Handbooks could be 20 dollars each, same with the DMG. All the class booklets could be 5 dollars. Supplement booklets could be around the same price, maybe a little more expensive.