• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Errata

It was a stroke of genius from WotC marketing department to convince the customers that it is their responsibility for fix faults in the product they spend money for and even made them praise it.

Microsoft did it well before WotC; hell, microsoft was doing it in the mid 90s... Win95 comes to mind. Utter crap until Win95SE
 

log in or register to remove this ad

It was a stroke of genius from WotC marketing department to convince the customers that it is their responsibility for fix faults in the product they spend money for and even made them praise it.

One man's fault is another man's easily understood rule to improvise around.
 

One man's fault is another man's easily understood rule to improvise around.

Yeah, I really like the approach. Some rules are IMO, "Perfectly Vague" in that I can see some DMs ruling it one way, and others another, with both being "right" depending on their table's playstyle.

This is a good thing.
 

One man's fault is another man's easily understood rule to improvise around.

Nothing prevents you to change clear and working rules. You do not need unclear or defective ones for that. The only one who profits from that is WotC who can save design and errata cost and still sell overpriced books while the customers cheer for having to do their work for them.

Like in 4E solo monsters do not work, at least not when using the XP guidelines, crafting poison takes months, some magical gear can be crafted faster than its mundane counterpart and there is no clear rule at all how to deal with magical ammunition and ranged weapons.

Those are not "easily understood rules for the DMs to improvise around", those are errors and omissions WotC has to fix for a quality product instead of just doing typos.
 
Last edited:

or the other way? That still needed tons of errata that required a lot of houserules and new editions to work around?

I'll take this approach
 

I'll take slightly ambiguous rules that allow the story to be customized for every group to the horde of people running around and beating people over the head with their RAW-bats any day. And I'm a self-identifying rules guy.
 

It was a stroke of genius from WotC marketing department to convince the customers that it is their responsibility for fix faults in the product they spend money for and even made them praise it.

When I spend money to hire a WotC Official DM and his or her rulings are faulty, then I'll complain.
 

Like in 4E solo monsters do not work, at least not when using the XP guidelines, crafting poison takes months, some magical gear can be crafted faster than its mundane counterpart and there is no clear rule at all how to deal with magical ammunition and ranged weapons.

Those are not "easily understood rules for the DMs to improvise around", those are errors and omissions WotC has to fix for a quality product instead of just doing typos.

Solo monsters work just fine in 4e if they're well-designed, and they don't appear at all in 5e.

None of those things are errors or omissions. There are, to me, obvious answers to these things- not to worry, some of us seem able to easily understand these rules. But shine on.
 

Those are not "easily understood rules for the DMs to improvise around", those are errors and omissions WotC has to fix for a quality product instead of just doing typos.

Funny... I find that not only can I improvise around those issues you have without any problems... I also have found they've released a quality product already even without an errata document.
 

Remove ads

Top