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D&D 5E Escape the Underdark, Fear the Madness, and get Out of the Abyss - IC

TallIan

Explorer
Finnan

Finnan shoots another blast of eldritch energy at the gnolls but it does little more than light the cavern for a moment.
_: 1D20+5 = [5]+5 = 10
1D10+3 = [10]+3 = 13


[SBLOCK=Mini Stats]AC: 13 (DEX) or 16 (Mage armour)
HP: 27 HD: 4/4

Offence:
Eldritch blast: +5 120ft 1d10+3F
Dagger: +5 5 1d4+3P OR +5 20/60 1d4+3P

Spells:
Cantrips: frostbite, prestidigitation; light, mage hand, spare the dying; magic stones; Eldritch Blast, Friends
1/1 Level 1: Mage armour
2/2 level 2: dissonant whispers, arms of hadar, phantasmal force, mirror image, mind spike[/SBLOCK]
 

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EarlyBird

Explorer
Kildrak comes moving back into the odd melee, and sees that the group has taken out half of the enemy. The gnoll that was beat in the face by Atallia tries to corner her and send its spear through her guts, while he bowman takes aim at Finn And Thia not caring really who he kills, so long as it does kill someone.

The elven woman suppress a scream as the arrow bites deep. The gnoll yips and cackles with glee as blood shows from the wound.

[sblock=Rolls]
1: atk Thia - longbow [roll0], [roll1]
2: atk, Atallia - spear [roll2], [roll3] (disadvantage), [roll4]
3: dead
4: dead [/sblock]
[sblock=Combat]
Atallia AC:15, HP: 27/27, 3/4 Ki, HD 4/4
Finn AC:13, HP 27/27, Slots 2/2 (2nd lvl), 4/4 HD
Grudach AC:16, HP 54/57, Rage 2/3, 4/4 HD, Raging 8/10 rounds
Kildrak AC: 18, HP 36/36, Spell Slots 3 (1st lvl), LoH 20/20, 4/4 HD
Thia AC: 16, HP: 19/27, Spell Slots 4/3, Inspiration 1/2, 4/4 HD

Gnolls: all are AC:15
1: HP: 22/22
2: HP: 11/22
3: HP: 00/22, dead
4: HP: 00/22, dead[/sblock]
[sblock=Map]
HH_round 4.jpg [/sblock]
 
Last edited:


Thia looks at the arrow sticking out of her thigh and curses the gnolls for having longbows and not shortbows like she prefers. "I can't use this long shafted arrow." She fires her crossbow at the gnoll harassing Atillia.

OOC: attack [roll0]
damage [roll1]
 



EarlyBird

Explorer
OOC: The boys killed one, the girls the other. Interesting. Combat over, but there are still enemies (hooked horrors and gnolls) about.

NOTEs for Fitz: Reckless attack is advantage on your first attack for the round only. And while your raging, you do the Divine Warrior dmg (1d6+2) on your first hit every round. And lastly, to keep your rage going you need to make an attack or take dmg. Hate for you to lose it after only 2 rounds, but that is all up to you. That fight went way shorter than I thought.
 

TallIan

Explorer
Finnan

With the immediate threat over Finnan takes the time to use some of the defensive magic he has learned from his beloved tome (cast Mage Armour). As he starts to search the bodies for anything useful.

"How many more?" He asks, "Few enough to take on, or should we get going?"

[SBLOCK=Mini Stats]
AC: 13 (DEX) or 16 (Mage armour)
HP: 27 HD: 4/4

Offence:
Eldritch blast: +5 120ft 1d10+3F
Dagger: +5 5 1d4+3P OR +5 20/60 1d4+3P

Spells:
Cantrips: frostbite, prestidigitation; light, mage hand, spare the dying; magic stones; Eldritch Blast, Friends
0/1 Level 1: Mage armour
2/2 level 2: dissonant whispers, arms of hadar, phantasmal force, mirror image, mind spike[/SBLOCK]
 


hero4hire

Explorer
OOC: Is advantage for reckless attack only on the 1st attack a house rule or something different. I know that usually one had to decide on the 1st attack. But usually the advantage lasts for the turn?
 

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