D&D 5E Escape the Underdark, Fear the Madness, and get Out of the Abyss - IC

TallIan

Explorer
Finnan

Finnan steps round the cavern wall until he sees one of the bowgnolls. He seems to just stare at the creature, but it suddenly clutches it's head and yelps.

[SBLOCK=Actions and Rolls]
Move: AS needed to see Gnoll 2
Action: Cast Mind spike Mind spike psychic damage: 3D8 = [7, 7, 5] = 19
Save vs DC 13 for half
[/SBLOCK]

[SBLOCK=Mini Stats]AC: 13 (DEX) or 16 (Mage armour)
HP: 27 HD: 4/4

Offence:
Eldritch blast: +5 120ft 1d10+3F
Dagger: +5 5 1d4+3P OR +5 20/60 1d4+3P

Spells:
Cantrips: frostbite, prestidigitation; light, mage hand, spare the dying; magic stones; Eldritch Blast, Friends
0/1 Level 1: Mage armour
1/2 level 2: dissonant whispers, arms of hadar, phantasmal force, mirror image, mind spike[/SBLOCK]
 

log in or register to remove this ad


Charwoman Gene

Adventurer
Atallia catches the arrows and throws it unerringly at one of the Gnolls that shot at her. She strides over the momentum of her movement adding to the cruel sword blow to the heart she delivers to him.

Pivoting after that, she kicks the next gnoll to soften him up.

[sblock=Mini Stats]AC: 15 Init: +3
HP: 27 / 27 Hit Dice: 4/4 1d8+1
Ki: 1 / 4
Passive Perception: 22
Passive Investigation: 19[/sblock]
 

EarlyBird

Explorer
The group "gangs up" on one of the poor gnolls and it falls to smite, psychic, and short sword. The gnoll pack lord stands and shakes the stars from its vision like a mad dog. It casts about and sees Kildrak close enough to reach and he charges in. He growls at the gnoll fighting Atallia and the thing starts to slobber and drool as it lashes out with a finish snap of its jaws. Watching out for the fangs she catches a spear tip to the thigh. And then the creature bites down hard on her shoulder.

Kildrak relishes the fight against such a foe and blocks one blow with his shield, but the gnoll leader comes in strong and connects with a second swing.

The gnoll fighting Grudach is having nothing to do with the big warrior and falls back once more. Heading for some stairs at the back of the chamber.

[sblock=Combat]
Atallia
AC:15, HP: 19/27, 3/4 Ki, HD 3/4
Finn
AC:16 (mage armor), HP 27/27, Slots 1/2 (2nd lvl), 4/4 HD, COVER
Grudach
AC:16, HP 54/57, Rage 2/3, 4/4 HD, Raging 5/10 rounds
Kildrak
AC: 18, HP 28/36, Spell Slots 2 (1st lvl), LoH 20/20, 4/4 HD
Thia
AC: 16, HP: 19/27, Spell Slots 4/3/0, Inspiration 1/2, 4/4 HD, COVER

Gnolls:
all are AC:15
1: HP: 00/22
2: HP: 00/22
3: HP: 05/22
action: Disengage
4: HP: 16/22
action: atk Atallia hit for 4 dmg

Gnoll Pack Lord:
AC: 15
HP: 29/49 - stands from prone, move to attack Kildrak
[roll0], dmg [roll1]
[roll2], dmg [roll3]
Incite Rampage, #4 atk Atallia [roll4], dmg [roll5][/sblock]
[sblock=Map]
HH_round 7.jpg[/sblock]
 
Last edited:

[-]Thia focuses inward and casts true strike. She then steps out to get a good shot at the leader.[/-]

OOC: True strike is so f---ng useless. You have to be within 30 feet of the target when you cast it. And then you get advantage once on your next attack assuming it is next round. It should be a bonus action to cast.

So instead, Thia sneaks to M11 and then shoots from stealth with advantage on the gnoll leader.

Thia: stealth roll: 1D20+8 = [7]+8 = 15
Use first one if stealth failed, otherwise best of three for elven accuracy: 1D20+6 = [5]+6 = 11
1D20+6 = [10]+6 = 16
1D20+6 = [10]+6 = 16

Damage perhaps: 1D8+4 = [7]+4 = 11
 
Last edited:


FitzTheRuke

Legend
Grudach 'chased' the gnoll to the stairs. He did not want to follow, but the stair-like rock formation seemed to be a way out, and the gnoll was in his way. He knocked the creatures' defences aside with his short sword and thrust his dagger into its chest. The ghostly energy played about his arm as the gnoll fell backwards down the stairs.

OOC: Dagger:Attack: 2D20.HIGH(1)+4 = [12, 1]+4 = 16
1D4+4 = [2]+4 = 6
Already dead, I believe, so I didn't bother attacking with sword and didn't bother rolling extra d6+2
 


TallIan

Explorer
Finnan

Not wanting any of the gnolls to escape, Finnan closes with the farthest gnoll before blasting it with eldritch energy.

Finnan Attack and damage gnoll 4: 1D20+5 = [10]+5 = 15
1D10+3 = [8]+3 = 11


[SBLOCK=Mini Stats]AC: 13 (DEX) or 16 (Mage armour)
HP: 27 HD: 4/4

Offence:
Eldritch blast: +5 120ft 1d10+3F
Dagger: +5 5 1d4+3P OR +5 20/60 1d4+3P

Spells:
Cantrips: frostbite, prestidigitation; light, mage hand, spare the dying; magic stones; Eldritch Blast, Friends
0/1 Level 1: Mage armour
1/2 level 2: dissonant whispers, arms of hadar, phantasmal force, mirror image, mind spike[/SBLOCK]
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top