Eschaton OOC


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Avalon - As long as the manuevers are ones you could legally have obtained in the process of levelling up, I have no problem with it.

Lorthanoth - Thanks, and thanks for your interest. Headspin is a bad thing? ;)
Let me know if you'd be interested in a character that is experiencing future shock at the nature of Eschaton society, and we can work something out. I certainly understand the trepidation at stepping into a role where one's character is already conversant with a meta-society that is admittedly hard to wrap one's brain around. Worse yet, since its homebrew, there are no sourcebooks to rely on. But if you're interested in a wild ride, I am happy to work with you.
 


I saw you are recruiting again

Hi Void,

I noticed you are recruiting again. I am definitely interested in this; I haven't gotten through the entire campaign, so I'll check back when I have. I just wanted to get my foot in the door.

I am interested in playing an Enlightened fist, probably with some kind of planetouched or outsider race. I am unsure if they would be from the spirit caste or the citizens... I am still getting acquainted with your world. It seems very cool.

Tyrroth Khan Buddha (monk X, diviner Y, enlightened fist Z)

Seeking enlightenment, Tyrroth, formerly the powerful warlock Khan Grishton, transcended the mortal plane eons ago. Slowly, Tyrroth's consciousness reformed, refolded, and coalescenced into his/hers/its present corporeal form. As time passed, Tyrroth began to recall some details of his/hers/its former glory, a snippet of conversation between devas, a gesture for casting a powerful spell, the Truename of a lost and forgotten fiend. And yet he/she/it still could not place how they had "transcended." Was that the key? Was transcendence really discorporealization and a perverse retrograde amnesia. Could it be that simple and that tragic? Seeking to understand the nature of transcendence, not just the protocol, Tyrroth seeks to find his/hers/its original soul, for he/she/it is convinced that consciousness and soul have become disconnected. Lost during the process of transcendence, he/she/it now hunts for the vessel/being/location that the soul now resides. Drawn forward through time and space by the arcane lore bubbling up through the well of memory, Tyrroth purifies himself/herself/itself through ritual and discipline, in a effort to be ready and worthy of the soul once lost.
 

Agenda (draft)

Agenda: To find the fragments of his separated soul and make himself worthy to possess them all. He possesses a large fraction of them by now, enough of them that he could be raised or resurrected, but has not yet acquired the ones that will recover his lost force of will. As it stands now his intellect and lore are well recovered but his personality is still broken. He tends toward anachronistic items/places/ideas since they are familiar and comfortable.

This is why he travels with horse (a modified phantasmal steed) and surrounds himself with ancient and at times archaic artifacts.

While he may not embrace it fully, he has encouraged his entourage and followers to immerse themselves in technology to allow his cult to run smoothly and in harmony with the rest of Eschaton society.

At first satisfied with seeking enlightenment on his own, Tyrroth was later pressed into tutoring a number of students many years ago. A number became several, several became many, many became thousands. Now he controls an entire faith. Using the advanced communication features of Eschaton society, he intends monitor those who are nearing enlightenment in an effort to observe the results. He intends to study the thought engrams, emotions, and perceptions of these enlightened in an effort to master the capability of recalling and understanding the nature of transition.
 

a first pass at crunchy bits

[sblock=see RG thread for updated sheet]Tyrroth Khan Buddha, Half-Air Elemental* Human, Outsider (Air)
Monk 3, Diviner 4, Enlightened Fist 10, LA+3
*MotP p188, 3.5up p26, Dragon 326 p87)

Lawful Neutral
Move: 90 ft / round
HP: 176 (typically ~200 w/ empowered false life)
AC 37, touch 30 (armor +6 or +3, nat +1, dex +6, wis +7, monk +3, deflection +3, insight +1)

Special Qualities to be aware of:
Spell Resist 23, 20% miss chance, DR 10/magic versus ranged attacks (i.e. bullets and plasma rifles,:), immune to negative dominant trait and negative levels, immune to cold and air effects, resist acid/electricity/fire 10, DC 31 caster level check required to be observed via divinations, immediately aware of any attempts to be observed by divination magic, can see invisible/ethereal creatures and magical auras, can understand and speak all languages.

BAB/Grapple: +11/+22 (+30 with gloves; +38 w/ Combat Stability and gloves).
- also a +2 to ability checks such as trip, +10 if focused

Fort +19, Ref +21, Will +25
[+5 vs necromantic/death effects and can reroll 1/day; +2 vs enchantments, +4 to will saves if combat focused]

Str 14 (+6 item) = 20
Dex 14 (+2 race, +6 item) = 22
Con 14 (+2 race, +6 item) = 22
Int 16 (+2 race, +6 item, +4 raises) = 28
Wis 15 (+2 race, +6 item, +1 inherent) = 24
Cha 12 (+2 race) = 14

Attack +25/+20/+15 unarmed strike (2d8+10 bludgeoning/magic)
Ranged Attack +17 dagger +1 (1d4+6) or Spells

Racial: Bonus Feat, +1 skill point per level, favored class any, bonus languages any; Immune to disease, cold, and air effects; Spell-like abilities (each 1/day): Obscuring Mist, Wind Wall, Gaseous Form, Wind Walk, Control Winds, Chain Lightning, Control Weather, Whirlwind, Elemental Swarm (replace the last one with Planeshift for balance and utility?). !!!!!??????!!!!!!???????

Class Abilities: Bonus Feats, Monk’s unarmed strike damage, movement, and AC (18th), Flurry of Blows (-2), Evasion, Still Mind, Familiar, Ki strike (magic), Fist of Energy (use stun for +1d6 fire or electricity; Burst effect), Free Multiclassing, Arcane Fist/Hold Ray, (i.e. use a stun to deliver touch or ray spell), Arcane Rejuvintation, Diamond Soul.

Feats (7): Improved Grapple, Combat Focus, Combat Stability, Combat Casting, Combat Vigor, Practiced Spellcaster (diviner), Martial Study (shadow hand), Improved Unarmed StrikeB, Combat ReflexesB, Stunning Fist (DC 25, 15/day) B, AlertnessB, Scribe ScrollB.

Maneuvers: Shadow blink - 1/encounter, not recoverable during the encounter.

Languages (+4): Common, Celestial, Auran,? 2 more, such as trade languages?
(Also, permanent Tongues)

Skills (184; factoring in raises)
ranks + modifiers + ability = total
Balance 5 + 6 + 6 = +17
Concentration 8 + 2 or 6 + 6 = +16 or +20
Diplomacy 20 + 4 + 2 = +26
Handle Animal (cc) 1 + 4 + 2 = +7
Gather Information 0 + 6 + 2 = +8
Hide 0 + 2 or 22 + 6 = +8 or +28
Jump 5 + 28 or 40 + 5 = +38 or +50
Listen 0 + 4 + 7 = +11
Knowledge (arcana) 5 + 2 or 7 + 9 = +16 or +21
Knowledge (dungeoneering) 5 + 2 or 7 + 9 = +16 or +21
Knowledge (local) 10 + 2 or 7 + 9 =+21 or +26
Knowledge (nature) 5 + 2 or 7 + 9 = +16 or +21
Knowledge (religion) 10 + 2 or 7 + 9 =+21 or +26
Knowledge (The Planes) 10 + 2 or 7 + 9 =+21 or +26
Knowledge (Psionics) 5 + 2 or 7 + 9 = +16 or +21
Move Silently 20 + 2 + 6 = +28
Psycraft (cc) 1 + 4 + 9 = +14
Ride (cc) 1 + 3 + 6 = +10
Sense motive 15 + 11 + 7 = +33
Spellcraft 10 + 4 + 9 = +23
Spot 20 + 4 + 7 = +31
Swim 3 + 2 + 5 = +10
Tumble 14 + 4 + 6 = +24
Skill tricks: Back on your feet, Collector of Stories, Spot the Weak Point, Twisted Charge (each 1/encounter)

Items (???? out of 740k)
Arms: Rapidstrike Bracers (swift) w/ +3 armor bonus (6.1k) + Greater Augment Crystal of Life Keeping (5k)
Body: Robe of Mysterious Conjuration and electricity resistance 10 (22k)
Face: Third eye of Aware and Intellect +6 (46k)
Feet: Boots of Speed and Dexterity +6 (48k)
Hands: Gloves of Titan’s Grip and Strength +6 (50k)
Head: Circlet of Persuasion and Wisdom +6 (40.5k)
Ring 1: Ring of Greater Counterspells - holds Greater Dispel Magic (12k).
Ring 2: Ring of Negative Energy Resistance (36k)
Shoulders: Minor Cloak of Displacement and acid resistance 10 (36)
Throat: Scarab of Stabilization (20k)
Torso: Formless vest with fire resistance 10 (15.2k)
Waist: Monk’s Belt of Constitution +6 (49k)
Adamantine Dagger or Knife, +1, returning (11k)
Military Saddle (with tech gadgets and lifesupport/EVA capabilities?) ????????
Extra-dimensional saddlebags (bags of holding or tech?) ????????
Lesser Metamagic Rod, Empower - false life, ray of enfeeblement w/ 1 extra (9k)
Lesser Metamagic Rod of Extend - Nondetection and Greater Mage Armor w/ 1 extra (3k)
Skin of the Hero - +3 deflection, +3 resistance, +3 on attack rolls (77.5k)
Pearls of Power – 1st through 4th (30k)
Scribed spells: -/0/3/3/3/3/3 – (9k)
Dusty Rose Prism Ioun Stone - +1 insight to AC (5k)
Pale Green Prism Ioun Stone - +1 competence attack, saves, skills, & ability (30 k)
Stone of Good Luck - +1 luck on saves, skills, & ability (20 k)
Incense (1k, i.e. for four castings of Legend Lore)
Pearls (1k, i.e. for 10 castings of Identify)
Diamond dust (5k, i.e. 100 castings of Nondection)
Mushroom and saffron ointment (2k, 8 castings Trueseeing)
Scrying mirror (1k)
Lens of sapphire mounted in a gold loop (1.5k)
A tiny elephant decorated with sapphires (1.5k)
Ivory rectangle (0.4k)
Tome of Understanding +1, (read) (27.5k)

Tiny bell, piece of silver wire, soot, salt, small archery target, raw meat, splintered bone, a copper coin, a vial of vodka, eyelashes rolled in gum arabic, piece of shell from a tortoise, small horn, glass eye, lime, graphite, cured leather, piece of mirror, small brass trumpet, empty cocoons, crystal marbles, egg shells from two creatures, lodestones and dust,

XP debt: Permanency on Tongues/Arcane Sight/See Invisibility = 4000 xp.

Spells (Divination specialty; Enchantment barred, effective caster level 16): 5/8/7/7/6/6/4 (one+ divination/lvl)

Spells Known (prepared in brackets, bold spells can be delivered via unarmed strikes at the cost of one stun):
All cantrips except those from the enchantment school [Arcane Mark, Light, Mending, Prestidigitation, Read Magic]; Alarm, Comprehend Languages, Feather Fall [1], Lesser Acid Orb, Lesser Sonic Orb [1], Magic Missile, Identify, Ray of Enfeeblement [2], Shield [1], True Strike [D], [open]; Alter Self [1], Command Undead [1], Detect Thoughts [D], Dispelling Touch [1], False Life [1], Invisibility [1], Protection from Arrows [1], See Invisibility; Arcane Sight, Clairaudience/Clairvoyance [D], Greater Mage Armor, Greater Magic Weapon, Nondetection [1], Phantom Steed [1], Tongues, Vampiric Touch [1], [open x3]; Acid Orb, Detect Scrying, Dimension Door [1], Enervation [1], Improved Mirror Image [1], Polymorph [2], Scrying, [open]; Cone of Cold [1], Dismissal [1], Permanency, Prismatic Ray [1], Prying Eyes [D], Telepathic Bond, Teleport [1], [open]; Analyze Dweomer, Contingency, Disintegrate [1], Greater Dispel Magic [1], Legend Lore, Mage’s Lucubration, True Seeing [D], [open].

Spells typically cast at beginning of the day and lasting for 16 hours: False Life (empowered), Nondetection, Protection from Arrows, Phantom Steed.

The following spells are cast on the previous day, typically before “rest” periods: Detect Scrying (using an open slot, 24 hrs), Greater Magic Weapon on unarmed strike (using an open slot, extended to 32 hrs), Greater Mage Armor (using an open slot, extended to 32 hrs).

Contingency (cast every 16 days) with Teleport triggering if anyone within 40 ft casts a Disjunction.

Permanent Tongues/Arcane Sight/See Invisibility

Typical alterself form: Steam Mephit
Typical polymorph form: Cornugon

Description: Tyrroth wears his white hair in an 80 cm braid woven from his topknot. His braid, bushy eyebrows, and flowing mustache and beard always seem to writhe as if blown about by strong winds. He typically wears simple white robes, but decorates himself with numerous items of silver jewelry each bearing a sapphire of a color that matches his eyes; most of these items are magical. A pristine white rat, Gnostin, can often be found hiding in the folds of his robes. Tyrroth exudes an air of calm benevolence at most times, but can transform into terrifying forms should he choose. A brilliant white and cobalt blue phantom steed bearing a pattern reminiscent of ancient Terran porcelain pottery often accompanies him when he travels. He is only apparently armed with a knife.[/sblock]
 
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Looks great Arabesu! Technically, half air elementals would have souls since they can be ressurected. But I'm happy to fudge that to fit Tyrroth's background. Without a soul, he'd definitely be of the spirit caste. And I'll come up with some sort of compensation for the many in-game downsides of so being. But before going ahead be sure that you can live with those downsides. NPCs and possibly PCs will tend to try to order Tyrroth about. And spirits have few legal protections.
 

maybe part of soul? 3/4?

I just got through the campaign logs; wow the current situation sure looks like a bit of a sticky wicket doesn't it? Where did you get the pic for the "girl," she reminds of an anime I think.

Anyway, after having read about the division of souls for illegal sale (couldn't find the post number quickly), I was thinking that Tyrroth would have a soul, but not his whole soul (so I guess this would make him a citizen?). His previous incarnation was somehow psychically/spiritually "bigger" than his current incarnation. His full soul got fragmented or divided somehow, perhaps for sale by unscrupulous customers, but a relatively large "fragment" somehow found its way to a dying gas giant. The vessel of transport is unknown but presumably it was destroyed. Under the extreme pressure of the failed star, Tyrroth was born (reborn) as a being of gas and energy, eventually coalescing into a corporeal state and spat out of the planet during its death/explosion/implosion. Infused with a fraction of his previous divine heritage (and thus an outsider rather than an elemental) he floated in the vacuum of space for eons (he is immune to cold and "air" affects; I interpreted that as being able to persist at least passably well in a vacuum albeit perhaps weakened somehow). Eventually he collided with the comet named Placidio, his current residence. Thus he seeks to recover any "fragments" of his lost soul should they still exist. If not, well then so be it, he'll just have to build up his psyche/soul through other means, training or self-improvement etc, until he has attained his former soul-weight.

I'm dropping the he/she/it thing. It just got too annoying.

Where should I post questions? I think I'm a bit under on gear value right now, so I could use some help assigning the rest (I also should probably buy a quicken metamagic rod or boots of temporal acceleration since this guy is pretty dependent on getting off a few buff spells). I don't have access to D2O future (I have the modern and darkmatter supplements) so I don't know how much future stuff costs. It seems like there is a bit of a disparity in what things should cost. Teleportation and Telepathy looks like common tech abilities so I'm guessing they must be pretty cheap. Same with spacesuits/amulets of adaptation. Is there a separate place where we go over details together? The rogue's gallery perhaps?

I have a write up similar to the other character's intro essays almost ready, but its too long so I'm tightening up the writing. What would be a good word count target? I'm at 1385. When you are ready for me to post my background essay over on the main log, I'll do so. As to the character its very close to being ready, I want to push a few skill points around; is there a skill for "balance/tumbling" in zero-G? If so, ill push a few points into that.

Killer game Void. It is pretty darn cool.

To all the players, you make it hard for new people to join because you are doing such an amazing job with your characters!

Arabesu
 

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