a first pass at crunchy bits
[sblock=see RG thread for updated sheet]Tyrroth Khan Buddha, Half-Air Elemental* Human, Outsider (Air)
Monk 3, Diviner 4, Enlightened Fist 10, LA+3
*MotP p188, 3.5up p26, Dragon 326 p87)
Lawful Neutral
Move: 90 ft / round
HP: 176 (typically ~200 w/ empowered false life)
AC 37, touch 30 (armor +6 or +3, nat +1, dex +6, wis +7, monk +3, deflection +3, insight +1)
Special Qualities to be aware of:
Spell Resist 23, 20% miss chance, DR 10/magic versus ranged attacks (i.e. bullets and plasma rifles,

, immune to negative dominant trait and negative levels, immune to cold and air effects, resist acid/electricity/fire 10, DC 31 caster level check required to be observed via divinations, immediately aware of any attempts to be observed by divination magic, can see invisible/ethereal creatures and magical auras, can understand and speak all languages.
BAB/Grapple: +11/+22 (+30 with gloves; +38 w/ Combat Stability and gloves).
- also a +2 to ability checks such as trip, +10 if focused
Fort +19, Ref +21, Will +25
[+5 vs necromantic/death effects and can reroll 1/day; +2 vs enchantments, +4 to will saves if combat focused]
Str 14 (+6 item) = 20
Dex 14 (+2 race, +6 item) = 22
Con 14 (+2 race, +6 item) = 22
Int 16 (+2 race, +6 item, +4 raises) = 28
Wis 15 (+2 race, +6 item, +1 inherent) = 24
Cha 12 (+2 race) = 14
Attack +25/+20/+15 unarmed strike (2d8+10 bludgeoning/magic)
Ranged Attack +17 dagger +1 (1d4+6) or Spells
Racial: Bonus Feat, +1 skill point per level, favored class any, bonus languages any; Immune to disease, cold, and air effects; Spell-like abilities (each 1/day): Obscuring Mist, Wind Wall, Gaseous Form, Wind Walk, Control Winds, Chain Lightning, Control Weather, Whirlwind, Elemental Swarm (replace the last one with Planeshift for balance and utility?). !!!!!??????!!!!!!???????
Class Abilities: Bonus Feats, Monk’s unarmed strike damage, movement, and AC (18th), Flurry of Blows (-2), Evasion, Still Mind, Familiar, Ki strike (magic), Fist of Energy (use stun for +1d6 fire or electricity; Burst effect), Free Multiclassing, Arcane Fist/Hold Ray, (i.e. use a stun to deliver touch or ray spell), Arcane Rejuvintation, Diamond Soul.
Feats (7): Improved Grapple, Combat Focus, Combat Stability, Combat Casting, Combat Vigor, Practiced Spellcaster (diviner), Martial Study (shadow hand), Improved Unarmed StrikeB, Combat ReflexesB, Stunning Fist (DC 25, 15/day) B, AlertnessB, Scribe ScrollB.
Maneuvers: Shadow blink - 1/encounter, not recoverable during the encounter.
Languages (+4): Common, Celestial, Auran,? 2 more, such as trade languages?
(Also, permanent Tongues)
Skills (184; factoring in raises)
ranks + modifiers + ability = total
Balance 5 + 6 + 6 = +17
Concentration 8 + 2 or 6 + 6 = +16 or +20
Diplomacy 20 + 4 + 2 = +26
Handle Animal (cc) 1 + 4 + 2 = +7
Gather Information 0 + 6 + 2 = +8
Hide 0 + 2 or 22 + 6 = +8 or +28
Jump 5 + 28 or 40 + 5 = +38 or +50
Listen 0 + 4 + 7 = +11
Knowledge (arcana) 5 + 2 or 7 + 9 = +16 or +21
Knowledge (dungeoneering) 5 + 2 or 7 + 9 = +16 or +21
Knowledge (local) 10 + 2 or 7 + 9 =+21 or +26
Knowledge (nature) 5 + 2 or 7 + 9 = +16 or +21
Knowledge (religion) 10 + 2 or 7 + 9 =+21 or +26
Knowledge (The Planes) 10 + 2 or 7 + 9 =+21 or +26
Knowledge (Psionics) 5 + 2 or 7 + 9 = +16 or +21
Move Silently 20 + 2 + 6 = +28
Psycraft (cc) 1 + 4 + 9 = +14
Ride (cc) 1 + 3 + 6 = +10
Sense motive 15 + 11 + 7 = +33
Spellcraft 10 + 4 + 9 = +23
Spot 20 + 4 + 7 = +31
Swim 3 + 2 + 5 = +10
Tumble 14 + 4 + 6 = +24
Skill tricks: Back on your feet, Collector of Stories, Spot the Weak Point, Twisted Charge (each 1/encounter)
Items (???? out of 740k)
Arms: Rapidstrike Bracers (swift) w/ +3 armor bonus (6.1k) + Greater Augment Crystal of Life Keeping (5k)
Body: Robe of Mysterious Conjuration and electricity resistance 10 (22k)
Face: Third eye of Aware and Intellect +6 (46k)
Feet: Boots of Speed and Dexterity +6 (48k)
Hands: Gloves of Titan’s Grip and Strength +6 (50k)
Head: Circlet of Persuasion and Wisdom +6 (40.5k)
Ring 1: Ring of Greater Counterspells - holds Greater Dispel Magic (12k).
Ring 2: Ring of Negative Energy Resistance (36k)
Shoulders: Minor Cloak of Displacement and acid resistance 10 (36)
Throat: Scarab of Stabilization (20k)
Torso: Formless vest with fire resistance 10 (15.2k)
Waist: Monk’s Belt of Constitution +6 (49k)
Adamantine Dagger or Knife, +1, returning (11k)
Military Saddle (with tech gadgets and lifesupport/EVA capabilities?) ????????
Extra-dimensional saddlebags (bags of holding or tech?) ????????
Lesser Metamagic Rod, Empower - false life, ray of enfeeblement w/ 1 extra (9k)
Lesser Metamagic Rod of Extend - Nondetection and Greater Mage Armor w/ 1 extra (3k)
Skin of the Hero - +3 deflection, +3 resistance, +3 on attack rolls (77.5k)
Pearls of Power – 1st through 4th (30k)
Scribed spells: -/0/3/3/3/3/3 – (9k)
Dusty Rose Prism Ioun Stone - +1 insight to AC (5k)
Pale Green Prism Ioun Stone - +1 competence attack, saves, skills, & ability (30 k)
Stone of Good Luck - +1 luck on saves, skills, & ability (20 k)
Incense (1k, i.e. for four castings of Legend Lore)
Pearls (1k, i.e. for 10 castings of Identify)
Diamond dust (5k, i.e. 100 castings of Nondection)
Mushroom and saffron ointment (2k, 8 castings Trueseeing)
Scrying mirror (1k)
Lens of sapphire mounted in a gold loop (1.5k)
A tiny elephant decorated with sapphires (1.5k)
Ivory rectangle (0.4k)
Tome of Understanding +1, (read) (27.5k)
Tiny bell, piece of silver wire, soot, salt, small archery target, raw meat, splintered bone, a copper coin, a vial of vodka, eyelashes rolled in gum arabic, piece of shell from a tortoise, small horn, glass eye, lime, graphite, cured leather, piece of mirror, small brass trumpet, empty cocoons, crystal marbles, egg shells from two creatures, lodestones and dust,
XP debt: Permanency on Tongues/Arcane Sight/See Invisibility = 4000 xp.
Spells (Divination specialty; Enchantment barred, effective caster level 16): 5/8/7/7/6/6/4 (one+ divination/lvl)
Spells Known (prepared in brackets, bold spells can be delivered via unarmed strikes at the cost of one stun):
All cantrips except those from the enchantment school [Arcane Mark, Light, Mending, Prestidigitation, Read Magic]; Alarm, Comprehend Languages, Feather Fall [1], Lesser Acid Orb, Lesser Sonic Orb [1], Magic Missile, Identify, Ray of Enfeeblement [2], Shield [1], True Strike [D], [open]; Alter Self [1], Command Undead [1], Detect Thoughts [D], Dispelling Touch [1], False Life [1], Invisibility [1], Protection from Arrows [1], See Invisibility; Arcane Sight, Clairaudience/Clairvoyance [D], Greater Mage Armor, Greater Magic Weapon, Nondetection [1], Phantom Steed [1], Tongues, Vampiric Touch [1], [open x3]; Acid Orb, Detect Scrying, Dimension Door [1], Enervation [1], Improved Mirror Image [1], Polymorph [2], Scrying, [open]; Cone of Cold [1], Dismissal [1], Permanency, Prismatic Ray [1], Prying Eyes [D], Telepathic Bond, Teleport [1], [open]; Analyze Dweomer, Contingency, Disintegrate [1], Greater Dispel Magic [1], Legend Lore, Mage’s Lucubration, True Seeing [D], [open].
Spells typically cast at beginning of the day and lasting for 16 hours: False Life (empowered), Nondetection, Protection from Arrows, Phantom Steed.
The following spells are cast on the previous day, typically before “rest” periods: Detect Scrying (using an open slot, 24 hrs), Greater Magic Weapon on unarmed strike (using an open slot, extended to 32 hrs), Greater Mage Armor (using an open slot, extended to 32 hrs).
Contingency (cast every 16 days) with Teleport triggering if anyone within 40 ft casts a Disjunction.
Permanent Tongues/Arcane Sight/See Invisibility
Typical alterself form: Steam Mephit
Typical polymorph form: Cornugon
Description: Tyrroth wears his white hair in an 80 cm braid woven from his topknot. His braid, bushy eyebrows, and flowing mustache and beard always seem to writhe as if blown about by strong winds. He typically wears simple white robes, but decorates himself with numerous items of silver jewelry each bearing a sapphire of a color that matches his eyes; most of these items are magical. A pristine white rat, Gnostin, can often be found hiding in the folds of his robes. Tyrroth exudes an air of calm benevolence at most times, but can transform into terrifying forms should he choose. A brilliant white and cobalt blue phantom steed bearing a pattern reminiscent of ancient Terran porcelain pottery often accompanies him when he travels. He is only apparently armed with a knife.[/sblock]