Eschaton OOC

I'm pretty sure the pic is from some anime. But I found it while surfing and don't know which one.

Having a shattered or otherwise partial soul should work fine. And yeah, half air elemental would provide protection from vacuum. There isn't a specific skill for working in Zero-gee, but there is a feat that would remove any penalties. Or with 10 ranks in balance, I'd allow a special skill trick that permanently removed low-gee penalties, and another trick that works for zero-gee, having the low-gee one as a pre-req.

This is probably the best place to ask questions. If there is anything you wish to keep private, just sblock it. most of the d20 Future info is available here. The pricing is done by purchase DC which doesn't translate very well into a gold equivalent. So just ask me for pricing.

It sounds like your intro is already plenty long enough. Before I get you started I need to know whether Tyrroth will be an Autarch or a Citizen. Autarchs are essentially the Eschaton's middle class, but as one you could have a starship or something similar. Citizens have their own planet (in the Ixylyr-Alaeon-Otajan solar system) but wouldn't actually start with a ship.

In either case, you get to pick spirit followers. You get 5000 points with which to buy them. Each spirit costs points equal to its CR cubed. Thus a CR 1 critter would cost 1 X 1 X 1 = 1pt. While a CR 17 critter would cost 17 X 17 X 17 = 4,913pts. I'll add an extra 1,000pts for strongly themed spirits. You don't need to pick them before starting if they're not going to be with you.
 

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My planet will be a ship err I mean my ship will a be a planet. Comet actually. Hollowed out with a quiescent elder elemental as a core. So I don't know where that leaves Tyrroth with regard to Autarch/Citizen status. It will make more sense when you read it. Very Larry Niven in my opinion.

Question: How will Planeshift work in this game?

Can it be used to travel from planet to planet? Or will it still only be used for Planar travel? Will the planes have an impact? I was going to suggest to swap the penultimate and ultimate spell-like abilities, dropping Elemental Swarm for Planeshift. In my opinion Elemental swarm is too powerful for the penultimate slot when planeshift comes after. But its your call, obviously.

I have some ideas for spirit followers and how many points they would cost:

Elder Fire Elemental (quiescent/bound) - not counted as it is more of a threat than an ally, should it get free, Tyrroth's entire domain would be in great peril until it was rebound or a replacement was found.

Janni Rogue 6th (CR10) - 1000 pts

Lammasu War Priest 2nd (CR10) - 1000 pts

Greater Air Elemental Bodyguard 1st (CR10) - 1000 pts

Hound Archons X12 - 768 pts

The Brethren: Monks and Adepts of various low levels (CR1 to 3); Human and Githzerai. 720 to 1036 pts

Half-Earth Elemental Kyton; neutered, i.e. his chains removed and bound to a location (CR6 to CR8) - 268 to 512 pts

There is a monastic and elemental theme, but its pretty loose. I don't really plan to have the retainers on hand much except for perhaps the first three, in particular the Greater Air Elemental as he often functions as bodyguard until Tyrroth is prepared to kick butt.
 

Feel free to move this when you are ready to insert me into the game.

[sblock=moved to IC thread]The architect waited in the lobby to the master’s private chambers. The githzerai secretary had continued meditating on her mat as he had entered. He knew not to disturb The Master or his secretary while they were in meditation. Instead he sat down on the nearest straw mat and gazed out through the large crystalline window. Beyond he saw the flaming Orb, his hated enemy, trapped at the center of Placidio. He imagined for a moment how this world looked to the systems they passed: a thousand men and women focusing their mental effort toward adjusting the inertia of the colossal comet within which they traveled.

Unconsciously he fingered his short length of chain counting the links like some ancient rosary. The cold iron links felt hot in his fiendish fingers and when he reached the last of the seven links he continued fondling the first with a mounting perverse glee. Since the secretary was preoccupied, he relaxed his tight control of his unnerving gaze. He wondered what image she would have beheld had she opened his eyes: a lover, a friend, a parent? He smoothed out his apron around him nervously. Did the master know how much metal he had sown into his gown? Did it violate the pact? He snickered to himself and then reverted his form to that of the naïve young man, his most frequent affected personae.

“His holiness, will see you now.” Chimed the voice of the secretary in his head. How rude! She had not even asked to intrude upon his thoughts. He thought back at her just a bit too forcefully, “THANK YOU. YOU MAY RETURN TO YOUR MEDITATIONS.”

Her reply, spoken out loud to emphasize the sardonic tone: “I know.”

Getting up just a bit too quickly The Architect floated up a few inches in the light gravity. He waited to settle back down to the floor while the secretary smiled back at him.

The master sat cross-legged on the tiny raised platform at the far end of the room.
The chamber was very cold, but neither the master nor the architect noticed. The chamber was situated in the outermost shell of Placidio, near the axis of rotation. Few would enjoy the cold near weightlessness of the chamber, but the master was clearly at home here. The architect pocketed the links in his apron to allow himself to concentrate and step-floated into the room.

“Master,” he croaked nervously, “Do you want the good news or the bad news first?”

Tryrroth Khan Buddha, Master of Placidio replied calmly, “Whichever.”

The Architect paused for a moment composing his thoughts before continuing, “As you may have heard, there was an accident yesterday. Work shoring up the base of the hall of records had been proceeding as planned until a large segment of the stone crumbled during refurbishment. The shock broke loose a large section of outer shell and caused a minor breach. The hole was quickly sealed…”

“Get to the point. How much ice did we lose?”

“Several thousand liters broke off from the shell, but that was not the real problem. The banker has estimated that we lost over a thousand cubic meters of atmosphere before we could seal the hole.” The architect paused to let the news settle in.

Tyrroth calculated quickly, “So we lost nearly two years worth of atmospheric water during this accident?”

With trepidation, The Architect continued, “There is more. During the accident, two of the brethren were crushed. By the time the hounds arrived, one was already dead. The other is stable and is in the care of the adepts.”

Tyrroth smiled, “So did you bring his body to Goldenmane?”

“No Sir, I was called away…”

Still smiling: “Tell the truth, Kyton, before I summon in Gale to rend you into pieces so small that it will take you a week to regenerate.”

“It was my fault, your Holiness. I was stoneshaping a section that I thought was sufficiently buttressed.”

“There. That wasn’t so difficult. You will ask the Goldenmane to raise him… stop sending mentally! Go to him. Speak. To. Him. Use your voice. I want you to supplicate yourself the Lammasu. When the brother is raised, compensate him from your own funds. Shore up the weakened section with new stone. We will get water elsewhere.”

“There is no more to use. Stone that is.” With a wicked grin the architect continued, “Unless you want me to evict those who live in that section and shape their towers down to slabs.”

Annoyed at the architect, the master snapped uncharacteristically, “NO! We will get more. Somewhere. I will purchase some.” Mentally Tyrroth contacted his banker, the Janni, named Rothman.

“Rothman, see to it that the water lost in the recent accident is replaced and buy some stone. Don’t bother purchasing it as ice unless you can get a bargain; I will transmute it if I have to. Sell off the last of the gold denary if you need to.”

“Is that all?” Tyrroth asked the architect.

“The-good-news-is-that-the-breach-did-not-hinder-our-acceleration. In-fact-it-helped-us-somewhat.” Slurred the architect, his words stumbling after each other in a great haste to leave his mouth, “We gained 0.1 G centripetal enhancement bringing equatorial gravity to 0.4 of standard up from 0.35. There was also an enhancement in our current course vector of 0.03G. We will need to apply a 1 mG correction at some time within the next year or so, but that should be trivial over that amount of time and the adjustments to meditation schedules have already been implemented.”

His eyes were seething with impatience and yet still the master smiled: “Very well. Now be gone, Kyton. And do not even think of asking for another link. I know it has been over a decade since I granted you one, but your service of late has not satisfied your end of the contract. Be careful. Should I choose, I would let you find yourself too close to the Orb. We wouldn’t want your hated enemy getting a hold of you would we?”

Once the architect had gone, Tyrroth allowed his smiling face to relax into a scowl. How had that infernal fiend provoked him so? He was a 13th level pa’oo capable of suppressing his emotions to the core of his soul. And yet the fiend had done it this time. Thinking back he figured it out; the architect had let slip his unnerving gaze as he described the accident and for an instant, the master had subconsciously beheld his tutor, Confucius the 3rd. How dare he! He felt that he needed to unwind… somewhere else.

Tyrroth became gaseous and floated out of the chamber through the cracks in the stone walls. Today the “sky” was uncharacteristically clear; he could see all the way to the vine covered towers on the far side; he was the only cloud in the sky. It must have rained very recently. Soon the clouds would reform, condense into precipitation and the cycle would continue.

Just then he noticed a number of shapes hovering on the far side near the axis of rotation. He sped toward them, thinking that there had been another accident. As he crossed the mile gap, steering clear of the Orb, he discovered that they were children playing in the null gravity. He slowed to watch them for a time. They took no notice, evidently assuming he was an ordinary cloud, albeit faintly bespeckled blue.

They were practicing their katas and forms, but in a way undisciplined and childish; It was play to them. Suddenly it occurred to him how important this must be to those who lived here: to train with the casual enthusiasm of a child but eventually giving in to the rigors of monastic life and the discipline associated with it. He thought of formalizing this exercise in enthusiasm, but then immediately realized the impossibility and irony of such an effort. He began to corporealize so that he could praise the children more formally.

The children gasped. Presumably a few of them recognized him from their studies. In zero gravity he drifted toward them. Those who were on the periphery cast out a few drift-stones to send themselves floating toward the cluster that he was approaching. As he got very close, he began the classical form, bending his knees and arms and rotating hands in the delicately graceful Tai Chi. One of the youngest had researched the ancient form on the Psi-Web, and began to show the older children. Soon a dozen small figures floated within Placidio in graceful motions… Tyrroth Khan Buddha at the center of them.[/sblock]
 
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Planeshift works as described in the SRD/Player's handbook. So you could use it to transport yourself and up to 7 others to another plane or other dimension. So to use it for transport to another location in the same dimension would require using it twice, and would land you 5-500 miles from your destination. You can buy the ability to Plane Shift the whole comet. The price depends on several factors.

The biggest factor is whether the comet is being considered a world or just a big ship. If its a ship, the only people on it to start will be the followers you get with the 5,000 point allotment. None of them can have souls or class levels.

If it is a world and Tyrroth is a Citizen, you can have a population of Autarchs. Autarchs have class levels and their own wealth, but they are under DM control and aren't necessarily loyal. None of them are likely to go out of their way to give you a hard time, but convincing them to do what you want can be tricky. One upside of this option is that getting supplies will be easier.

A ship with Plane Shift 1/day or 2/week would cost 16,200gp. Once a week would be a mere 8,100gp. Moving a whole world around is a bit more epic and would cost 10 times the above figures. If you do buy world Plane Shift, I'll throw in moderate interstellar propulsion. As a ship it would also have propulsion but would be signifigantly slower than smaller ships like Karnak's.

Either way your followers can't have class levels. Its a complication I'm not willing to deal with. I'm a bit leary of allowing templates. But if you post the stats for the modified Kyton, I'll probably allow it.
 

Ah, I hadn't caught the no class levels thing.

I am not aware of any creatures that fit the mould of "monk followers" besides the Githzerai. They don't get outsider levels but have to have class levels instead. Could I pick some kind of outsider or elementals that have a monk-like feel? Water, earth, and air mephits that do martial arts? I suppose an alternative would be to take githzerai but just give them one generic hit-die of outsider rather than a level in a class. I'm not sure what fits within your limit.

I understand your leariness with regard to the monsters + levels; some combinations can get pretty outrageous.

The kyton is pure flavor. I don't ever plan on using him for anything important. I wanted a presence on Placidio that was NOT good, malevelent but not powerful. I liked the idea of a Kyton because he is abusable thanks to his regeneration, but not very tough. The half-earth elemental template was just to get him the stoneshape ability. Perhaps he could just be an ordinary Kyton, with his chain stripped away. Somewhere along the line he learned how to use the spell-like ability stoneshape occasionally, 1/day or 1/week. If I dropped one of the Kyton's feat to pick up the spell-like ability like a dragonmark i.e. take away both improved initiative and alertness for him to be able to stoneshape 1/day.

What progress level would a ship have? Gravity age? I'm curious, because planeshift seems like a prettey good way to move a body around. I think I will buy the Planeshift 2/week add on to the comet for the 16200 gp.

I'll post a revised list of followers tomorrow. Or is that something you would rather do now that you have some ideas of what I was leaning toward?
 

Revised follower list:

1093 pts. The brethren - CR1/2 to CR1 each, a few CR2 and 3: Air elementals (small and medium only), Humans, Illumians, Githzerai, Water Mephlings, Zenythr.

(all the low hd/cr race/monsters that I could find with a monk flavor). The exact numbers aren't important as long as there are about a thousand people. None of them NEED to have monk/PC class levels, they could just have either generic outsider levels or be commoners, since they are inherently monk-like in flavor.

2197 pts. Ghaele

729 pts. Greater Air Elemental

125 pts. Djinni

216 pts. Kyton

640 pts. Hound Archons X10
 
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Looks fine. Although the humanoids will be spirts in human (githzerai, illuminan) form. I was looking around fro appropriate critters as well and came up with Lupinal celestials (MM2), Musteval guardinals (BoED), and Rheks (also BoED). They may be worth a look if you want to tweak the list. Also feel free to re-flavor existing creatures. The societal background and alignment of the Eschaton version of any particular critter could be wildly different from the standard entry.

Eschaton core worlds are progress level 8+, but most things are accomplished with magic (especially bound spirits) rather than technology. This is not to say that tech versions of Plane Shift or wireless neural links aren't available. Only that magic is by and large considered more efficient.

Tyrroth's ship, though slower than Karnak's will still be FTL capable (even aside from PS), with no weird relativistic effects.

I'll aim to get everything restarted by Wednesday if not before.
 

inertia, custom item, and spirits

I am almost ready to post Tyrroth over in the rogues galery. Afew quick questions before I do.

1) How much would the following item cost:

Military saddle with double the normal circumstance modifier (+4) and the ability to dismount to any spot within close range (50 feet?) with line of effect as a swift action. If more than 20k or so, could the swift dismount be a limited number of times a day to reduce the cost? Also, a "bracelet of friends" type ability for the saddle and mount to be called to Tyrroth a limited number of times could be a cool add on effect.

2) How will inertia interact with teleport and planeshift. Obviously teleporting from a moving ship would be very dangerous if the inertia of a body carries over. Would the inertia of the target be adjusted to be coincedental with the target "destination" when the "destination" is chosen for the spell thus transparently eliminating it from consideration? This would also be concern for Placidio if inertia carried over, only the astral or elemental plane of vacuum would be viable planes to planeshift the comet to since its bulk would be so huge and it would have such a massive amount of friction in most planes.

3) As to spirits, how do they reproduce? Obviously if they can't then the only spirits around after a few years would be those either imposible to damage or those lucky enough or protected enough to have avoided demise by conflict and accidents. Do they "reproduce" fairly normally, i.e. are there Gith children, but they simply lack souls? Is it possible for spirits to get souls through merit or hard work? Can spirits loose souls as punishment or through treachery? Does the spell "revive outsider" operate in this world? Would that permit the rivival of a deceased spirit, abeit at great expense? In such a case, wouldn't the absence of soul really only decide which caste one is considered?
 
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1) If you limit the range to 35' and make the extra ride bonus competence rather than circumstance, the base cost would be 27,600. Adding in the ability to call the mount to you as well would be another 16,200. That base cost doesn't include the reduction for limited uses per day. 3/day would be 16,560 or 26,280 will mount recall. 1/day would be 5,520 (8,760). If you'd like to pay a little more to boost the range to 40', the base cost would be 33,000. In any case you'll need LOS to where ever you port to.

2) Yes, inertia will be adjusted to prevent headaches all around.

3) New spirits can be awakened or created through a variety of methods. Sexual reproduction is far from the most common means, but it is an option, usually creating fully formed "children". It is definitely possible for spirits to gain souls. In fact, while no laws prevent them from being forcibly bound, most spirits in the Eschaton are serving under a contract guaranteeing them a soul after about a millennium. If destroyed through normal means, many spirits reform spontaneously, on their home plane. Spells do exist to revive or accelerate the reformation of such beings. But it is much easier to permanently eradicate them than it would be to destroy a soul.
 


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