Essential Fighter’s Handbook (name TBD) is something we’re toying with. Its inspiration is the Complete class handbook series for 2E and Mongoose’s Quintessential class series.
- 120 pages, softcover.
- First in a series of handbooks, one for each class.
- 2024-focused.
- Everything a fighter player needs all in one book.
- The fighter class reprinted for convenience
- 50 new fighter subclasses
- New equipment, weapons, armor
- 20+ new feats
- Optional new rules
- Role playing advice, seeds, hooks, etc. to make your fighter your own.
Is this sort of thing something you would be interested in? If so, what would you like to see in it?
I am generally
not on board with the 2024 revision of the game, and that already pulls me away from being in the target audience.
Then, having played a lot of 3rd edition, the idea of having class-focused books for me personally feels like a step backwards, and brings me back to what I hated most of 3rd edition, which was bloat. I would never buy such book for 5e. But that's just me, and I have learned that typically an edition's core books alone always feel to me a bit short on character material, but the first wave of supplements takes that away and makes an edition quite complete for any of my long-term plans as a player (this happened to me with the first 5 "splatbooks" of 3ed, and with Xanathar alone of 5e).
This is obviously not a marketing advice, I am not a good representative of the D&D fanbase, and I am actually quite confident that such book would sell well, if that's your concern at the moment.
But if you have also some purpose of somewhat advancing the game forward in some alternative interesting direction (as was with A5E), I would personally try something different than this old class-oriented formula. For instance, instead of an "essential fighter's handbook", I'd be interested in an "essential
fighting handbook" (or "essential handbook of
combat") that would cover topics related to deepening and expanding the combat pillar for everyone. Not a book with more material, but a book that teaches players how to have their PCs fight to the best of their abilities, how to take advantage of what is already there for Fighters as well as other classes (basically something more in the style of Keith Ammann's books and articles). And then there could be an "essential handbook of
exploration" and an "essential handbook of
intrigue".
There would still be room for new material, but with the book framed about a topic/pillar instead of a single class, every player could benefit from it. New equipment/weapons/armors would certainly be in! I would also certainly endorse new
feats because those are generally class-agnostic, but also new
battlemaster maneuvers because even if they sound subclass-specific there is actually the Martial Adept feat which makes everyone eligible. If 2024 also has a feat for making Fighting Style available as a feat, then new Fighting Styles would fit the bill as well, at which point you may even include a few new Cantrips and low-level spells, so at the end it's not like the book would be empty of new character material... basically I would just take out the 50 subclasses, and that would already make the book class-agnostic. But I would be more interested in the non-character-material which would advance the way players invest into playing the combat pillar better and deeper (including with the optional new rules you mention).