D&D Essentials is more summarized and contains the latest accepted rules by people who have actually play tested them.
I like it and I'm reading through it and using it.
However, I don't believe that player characters and monsters should take 1d10 damage for every two squares 10 feet high they are. A lot of people can drop 10 feet without hurting themselves. Instead, damage should be exponential. 20 feet 1d4 damage 30 feet 2d8 damage 40 feet 3d10 damage or some such scale like that.
Furthermore, I think that Wizards needs to come out with a revised 1st edition book like this and just focus on the 4 original classes that made the game popular. Fighter, Rogue, Cleric and Wizard. Other classes should be included in other books. Describe only 4 races and include other races in separate books. Dwarf, Halfling, Human and Elf.
With those 4 races and classes, return to the game balance found in the original books and video games.
Feats, Powers, Martial Exploits, Skills, Spells, Prayers, Utilities.. all that is confusing. Unite them all into about 50 things that each class can learn. Then include extra powers in other books.
I like it and I'm reading through it and using it.
However, I don't believe that player characters and monsters should take 1d10 damage for every two squares 10 feet high they are. A lot of people can drop 10 feet without hurting themselves. Instead, damage should be exponential. 20 feet 1d4 damage 30 feet 2d8 damage 40 feet 3d10 damage or some such scale like that.
Furthermore, I think that Wizards needs to come out with a revised 1st edition book like this and just focus on the 4 original classes that made the game popular. Fighter, Rogue, Cleric and Wizard. Other classes should be included in other books. Describe only 4 races and include other races in separate books. Dwarf, Halfling, Human and Elf.
With those 4 races and classes, return to the game balance found in the original books and video games.
Feats, Powers, Martial Exploits, Skills, Spells, Prayers, Utilities.. all that is confusing. Unite them all into about 50 things that each class can learn. Then include extra powers in other books.