Essentials Thief can't take Trap Master?


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Shardmind Scouts also benefit from Melee Training, but that doesn't actually make the feat a tax, just a way to mitigate some of the problems of taking a race that has stats that don't work with a basic attack-based class.
 

The single biggest winners from Melee Training are Avengers -- they don't have an at-will power that can be used as a basic attack, they don't use Strength, they focus on melee, they do good average damage, and they can get some nice bonuses from hitting.

It would, however, be an unorthodox Avenger who took the Trap Master power.
 

I filed this as a bug report and was told that not getting a choice for your 16th-level power is how it's supposed to be. I think this is lame and would house-rule it otherwise, but that's the word from the wizard.
 
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It is entirely possible that this restriction would have been lifted or otherwise clarified in Heroes of Sword and Spell, but with that book disappearing from the schedule, it's uncertain when the material will appear.

Cheers!
 

It is entirely possible that this restriction would have been lifted or otherwise clarified in Heroes of Sword and Spell, but with that book disappearing from the schedule, it's uncertain when the material will appear.

Cheers!

But I would bet it isn't free -- it probably will cost a feat.

The main reason for labeling the 16th and 22nd level utility powers as "Rogue Utility X" is not to give Thieves a choice but to give standard Rogues the option to take these powers if they wish.
 

It is entirely possible that this restriction would have been lifted or otherwise clarified in Heroes of Sword and Spell, but with that book disappearing from the schedule, it's uncertain when the material will appear.

Cheers!

Except, of course, that the specific thing in question, being specific, trumps general rules about selecting your powers anyways. In order to be able to select an alternative power for any class that says 'You get the x power' you absolutely must have something that specifically says so. Case in point: Eldritch Strike can specifically replace Eldritch Blast. However, it cannot specifically replace Eldritch Bolt.

The fact the rule appears in an essentials book doesn't change that the class in question has a specific statement about which exact power you get, rather than a choice. Fey Warlocks can't change out Eyebite, Shamans can't change out the at-will they get because of their spirit, Mages can't change out Magic Missile, Hexblades can't change out Eldritch Bolt, Cavaliers can't change out Valiant Strike, and no one asks to do these things. What makes it different that it's a specific power received at a higher level than 1?
 

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