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Hero
Mark Hope said:Well, that's the real question with the published version of the Evangelist class: assuming you balance the better skill selection against the poorer armour, does Turn Undead equal four domains? I tend to think that it's slightly out of balance in the evangelist's favour (but not so much so that I find it an easy call to make - hence the reason for this thread in the first place, heh heh). It might be worth seeing the class in play for a few levels to see how it all balances out...
Well, my own 2 cents...
Turn undead is cool. It's potent.
It does not balance out to four domains in the average campaign.
Obviously, if you're running an undead-heavy campaign, it becomes a lot more potent. But in many games, it's not really any more useful--and in some cases, it's less useful--than some of the other domain abilities. For instance, look at the domain ability for the elemental domains (Air/Earth/Fire/Water). If you're in a campaign near a volcanic mountain chain, the ability to turn or rebuke fire creatures is going to be far more useful than the ability to turn undead. If you're playing an aquatic campaign, the same is likely true of water creatures.
Sure, there are lots of feats that build on turning undead, and those do make it more valuable. OTOH, most DMs I know allow people with other turning abilities to use those as well (or instead). I'm not sure what the RAW say on that particular matter, though.
Bottom line? In an "average" campaign (assuming there is such an animal), I'd say turn undead is probably worth two domain abilities. I certainly wouldn't equate it to four, myself. Then again, most domain abilities aren't quite as potent as the ones I mentioned.
So we're back to what's been said already. The evangelist class, as printed, is probably a bit overbalanced, but not excessively so.
Oooh, hmmm... Interesting. I was a really big fan of the 2e spheres system, warts and all, and bemoaned its removal at length. This may well be worth checking out - pimpery much appreciated![]()
Be careful. You get me started, I can pimp from now till doomsday, and you'll never hear the end of it.
