Eve of Mirkwood [Full]

Awesome horse. Thanks Disharrock. I don't really see Aerec with anything magic at this point, but I wouldn't object to a masterwork longsword if you're game. ;)

I appreciate the info on Rohirric, and I will do my best to work in a few choice phrases of Old English. I'll have to whip out my copy of the untranslated Beowulf for inspiration.
 

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Ok, I'm working on Ulfang, almost done. For equipment, I was hoping for Masterwork Greataxe, Comp. Longbow, Chain Shirt (if avail, otherwise studded leather), and possibly buckler from the group of Wainriders who tried to track him down after he escaped the destruction of his villiage. I can't really see any magic items fitting his background.
 

Renau1g- ironically your character is one of the ones I've been considering for a starting gold decrease due to his being a refugee and unlikely to carry 900 gp across dangerous territory and get away with the money, let alone his life. If we assume he's been in the logging camp for a period then I'm happy to award half the starting gold (450) based on wages earned and the little he probably managed to salvage during his flight from the Wainriders. Haven't got my Players Handbook with me right now, but you should still be able to get most of the equipment you want.

Edit: the buckler sounds reasonable and the least I can throw in given the penalty I'm imposing.
 

I agree with you Disharrock, I'm for thinking that Ulfang would've burned through a lot of his funds as well given his "condition". It fits his personality and background much better than walking around with 400 gp sitting in his pocket, because if he did, why would he come here to work? Thanks for the ruling, I'll get him finished today.
 

Necro_Kinder...

Hm. This is an interesting class, especially the Knight's Challenge and Knight's Code, I've never come across it before. Thanks for the Crystalkeep link Shayuri, or I'd still be completely in the dark :)

Feel free to roll your own HPs, Necro_Kinder (that goes for everyone, actually).

Starting Gold: As a descendant of a Gondor refugee I'd be loathe to award the 900gp 2nd level boost, but your character's ancestors were more than refugees and were likely well catered for by the Eotheod. Moreover, there's likely plenty of incidental diplomacy work for such a man of honour in places like Lake Town and Dale, so the 900gp award it is. Feel free to use this for purchase of a horse/saddle if you like. Don't use the stats I provided for Redclaw's horse which is a thoroughbred Eotheod steed and has a few modifications. Instead use the stats in the Monster Manual. If you don't have that, let me know and I'll post it.

Language: Westron (the formal language of Gondor) and as a second limited language, Adunaic, not Elven. Adunaic is the Dunedain related tongue of the Men of the West and was adopted by northern Men along with Westron in Ages past. In our period, The Beornings, Men of the Long Lake and Dale will speak in Westron but 'broader' native dialect may fall back on Adunaic words here and there and certain long-lived phrases or sayings may be pure Adunaic. Our knight will have an inherent knowledge of these words and phrases. He won't have a knowledge of Elven as he's never spent prolonged periods around the Elves and has no reason to know their language.

Abilities, Feats, Skills and so on all look good :)
 


Thanks Renau1g, I'll try to give it a looksee tonight, but right now it's looking more likely tommorrow.

As we're progressing nicely with our character creations, I've created a new thread to discuss the starting location and get the ball rolling in that direction. The thread's here http://www.enworld.org/showthread.php?p=4177874#post4177874

This thread will also serve for OOC discussions during the game.
I've also renamed the campaign Citadel of the Iron Crown (and promise that will be the last time I rename the campaign :))

Edit: Oh, and HPs: max 1st level then HPs + (HD x lvl) thereafter. Sorry, I thought I wrote that out on the first page.
 
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Heya, thanks for the link. I shall take a gander.

One question, and it's about language again.

I re-apportioned the points I spent previously on Speak Language, but I realize I still have a bonus language due me due to my ravening genius (12 :)). Besides Westeros (Common) and Elvish (Sindarin), what would some reasonable choices for another language be?

Ideally they'd not only be in-character (ie - not Dwarvish or Hobbitish), but potentially useful to an adventurer too...

I was thinking maybe the dark speech of Mordor, so as to decode Orcish or other dark writing we might encounter. But I dunno if that's something elves would typically learn. :)

Thoughts?
 

Shayuri said:
One question, and it's about language again.

I would suggest Quenya. Not spoken in Third Age Middle-Earth as a viable dialect, it is to the Elves of our period what Latin is to modern day British scholars (who like that sort of thing). As an extra language its ideal, because it isn't really a spoken language, but may crop up in ancient scripts and is often used in names and locations held dear by the Elves. As she's a bit of a brainbox it suits her well.

http://en.wikipedia.org/wiki/Quenya

The language of the orcs is a closed book to the Elves... and to me as I couldn't find much reference to it (if the movies are anything to go by it's only regional cockney anyway). The Black Speech of Sauron is actually a variation of Valarin (well, Sauron is a maiar!) and therefore quite closely related to Quenya. So if she can speak Quenya I'd say there's a good chance she can translate Black Speech too, at least in the same way somebody who can speak German can translate Austrian. You can have both languages as a single bonus. And don't say I never give you anything ;)
 

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