Well I spent most of my Knight's money on a light warhorse, some barding, and some masterwork armor. I figure the armor being masterwork isn't really a big thing, it's just easier to move about in and it's been in his family for a while so it had to be pretty well made and pretty worn in. I also got him some of the general adventuring things he might have on him; saddle bags, torches, etc. Here's the second draft.
[sblock=Aurvandil, Son of Erentil, Knight of Gondor]
Name: Aurvandil, Son of Erentil
Race: Human (Dunedain)
Class: Knight 2
Alignment: Lawful Good
Gender: Male
Age: 20
Height: 6’1”
Weight: 185 Lbs.
Experience: 1045
Abilities (modified):
STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 12 (+1)
WIS 8 (-1)
CHA 14 (+2)
Racial Abilities: Bonus Feat 1st level, Extra Skill Points
Class Abilities: Fighting Challenge +1, Knight’s Challenge, Knight’s Code, Mounted Combat, Shield Block +1
Hit Dice: 2d12+4
HP: 28 / 28
AC: 17 {18} (4 Armor, 2 Shield, 1 Dex) {+1 vs. 1 Opponent}
Armor Check Penalty: -3
Init: +1
Speed: 30 ft.
Saves:
Fort +2 (0 Knight, +2 Con)
Ref +1 (0 Knight, +1 Dex)
Will +2 (3 Knight, -1 Wis)
BAB: 2
Attacks:
Longsword +5 (1d8+2, 19-20x2, S)
Lance +4 (1d8+2, x3, P)
Shortbow +3 (1d6, x3, P, 60ft)
Feats:
Skill Focus (Diplomacy) (1st)
Weapon Focus (Long Sword) (Bonus 1st)
Mounted Combat (Knight Bonus)
Skills: (2+1)x4+4+4=20
Diplomacy +7 (2 Rank, +3 Skill Focus, +2 Cha)*
Handle Animal +4 (2 Ranks, +2 Cha)
Intimidate +6 (4 Ranks, +2 Cha)
Knowledge (Royalty and Nobility) +6 (5 Ranks, +1 Int)
Ride +3 (5 Ranks, +1 Dex, -1 Armor, -2 Shield)
*=cross class
Languages:
Westron
Adunaic
170 +900gp starting gold
Equipment: 167 GP, 59 Lbs
Masterwork Chain Shirt (250 GP, 25 Lbs)
Heavy Steel Shield (20 GP, 15 Lbs)
Lance (10 GP, 10 Lbs)
Longsword (15 GP, 4 Lbs)
Shortbow (30 GP, 2 Lbs)
20 Arrows (1 GP, 3 Lbs)
Carrying Capacity
Light: 76 Lbs
Medium: 153 Lbs
Heavy: 230 Lbs
Lift: 230 Lbs
Push / Drag: 1150 Lbs
On Horse: 110 Lbs
Light Warhorse (150 GP)
Military Saddle (20 GP, 30 Lbs)
Chain Barding (Chain Shirt) (400 GP, 50 Lbs)
Saddle Bag (4 GP, 8 Lbs)
-Bedroll (1 sp, 5 Lbs)
-Flint and Steel (1 GP, -Lbs)
-Hemp Rope (1 GP, 10 Lbs)
-Torch (3) (3 CP, 3 Lbs)
-Waterskin (1 GP, 4 Lbs)
Eradren, Light Warhorse
Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 Speed: 60 ft. (12 squares)
Armor Class: 18 (-1 size, +1 Dex, +4 natural, +4 Barding), touch 10, flat-footed 17
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Carrying Capacity
Light: 230 Lbs
Medium: 460 Lbs
Heavy: 690 Lbs
Push / Drag: 3,450 Lbs
[/sblock]
Lemme know if he has anything he shouldn't or needs something.