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Ever had a game stolen from you?

Achan hiArusa

Explorer
So, I had had some problems with my players over play styles (they are more gamist and I'm more narrativist). We abandoned a story rich game for an established game universe and I lost control of which house rules to use. To top it off, I decided to cancel the game today because of bad weather, and they decided to run anyway, without me. And I have been generously invited back as a player. Joy!
 

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With all due respect, I sense some sour grapes.

I'm not really sure entirely what to make of what your players have done, but from what little you've said I think you're taking it as a much graver insult than it really is.

Life's too short. Personally, if I were in your shoes, I'd graciously accept the offer of playing. If you're not interested in playing, then say thanks anyways and be on your merry way.

Nothing to be upset over.
 

So, I had had some problems with my players over play styles (they are more gamist and I'm more narrativist). We abandoned a story rich game for an established game universe and I lost control of which house rules to use. To top it off, I decided to cancel the game today because of bad weather, and they decided to run anyway, without me. And I have been generously invited back as a player. Joy!

Can you explain what you mean by "gamist" vs "narrativist". The use of these terms seems to be muddled in usage so I don't know if I'm interpreting what you are saying correctly.

Maybe there's a conflict in what you want in a game and what the players want. If you are trying to push them in a style that they don't enjoy, then they might find someone else's style more to their liking.

That's life, not everyone has your taste. You can either refuse on principal, and in the end prove nothing and gain nothing, or join and try to have fun. Maybe you'll learn something about their style that you can at least incorporate a little into yours to make it appeal to a wider audience.
 


He he, this is hilarious - when it happens to someone else. :)

It seems like a pretty clear "We don't think much of your GMing" message. I guess using a published universe makes it much easier than if they'd been playing in the GM's homebrew. Anyway, if you're nice to them maybe they'll let you GM again sometime. :)
 

It sounds like your style was incompatible with the group. I wouldn't take it as an insult, but they are just looking for something different than you.

Maybe they just want to cut and slice their way through dungeons, nothing wrong with that, it is good fun.

Did you get much feedback about the change in the game? Or was there a lot left unsaid?
 
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Something similar happened to me 25 years ago... except I was a player and it was the last time I played.

My group banned me from playing ever again. I was permanently awarded DM status.
 

If by "gamist" you mean rules lawyers, I'd move on. Find a new group. Storytellers and Die-Rollers have to work together, to make a game work.

I have lost players for this very reason. I run my game "loosey goosey"; role-play heavy and combat light. I enjoy banter between PCs and NPCs far more than combat sessions. I admit that style of game isn't for everyone. But I do have a devoted core of players that haven't burned me at the stake, yet, so I'll continue to delve into undersea settings and hag-heavy plots.
 



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