So the arcanes have familiars.
Every once in a while I'd plan to have the bad guys plan to kill the familiar.
Never worked.
Players always kept them safe.
Until last night.
Our heroes were the teleporting giant killing crew.
Giants decided that if we fight we die, if we run we die tired.
So lets hit 'em where they hurt.
Destroy their stuff. They'll go away to get more stuff and maybe get side tracked.
So, the wizard chain lightnings the giant, the others kick in and the giant (low in hit points but not able to escape or kill any one of them) steps up and offs the familiar (a hawk) with one swipe.
And the player starts going off (in a good way, I have a good group).
This familiar had been with the group since level one.
Used to piss me off because it was always doing recon, ruining my ambushes.
Couldn't do a thing about it.
Player tries to figure out why the familiar and not him.
Obvious to me that an attack on the PC was nothing, just another attack. Killing off the familiar is really affecting the player.
It's no longer 'kill 'em and take their stuff'. It's 'kill 'em all, destroy the entire tribe.'
The stuff of good, involved campaigns.
Any good stories out there?
Every once in a while I'd plan to have the bad guys plan to kill the familiar.
Never worked.
Players always kept them safe.
Until last night.
Our heroes were the teleporting giant killing crew.
Giants decided that if we fight we die, if we run we die tired.
So lets hit 'em where they hurt.
Destroy their stuff. They'll go away to get more stuff and maybe get side tracked.
So, the wizard chain lightnings the giant, the others kick in and the giant (low in hit points but not able to escape or kill any one of them) steps up and offs the familiar (a hawk) with one swipe.
And the player starts going off (in a good way, I have a good group).
This familiar had been with the group since level one.
Used to piss me off because it was always doing recon, ruining my ambushes.
Couldn't do a thing about it.
Player tries to figure out why the familiar and not him.
Obvious to me that an attack on the PC was nothing, just another attack. Killing off the familiar is really affecting the player.
It's no longer 'kill 'em and take their stuff'. It's 'kill 'em all, destroy the entire tribe.'
The stuff of good, involved campaigns.
Any good stories out there?