Ever play Jakandor?

Jakandor:

  • I have played in a Jakandor Campaign or one-shot

    Votes: 5 4.5%
  • I own one or more Jakandor books, but never used them

    Votes: 34 30.4%
  • I know a bit about Jakandor, but never owned a book

    Votes: 22 19.6%
  • I heard about Jakandor, but only the name - no setting information

    Votes: 26 23.2%
  • I have never heard of Jakandor until today.

    Votes: 25 22.3%

Wik

First Post
So, a thread over in the 4e forum had me thinking about Jakandor, an old 2e campaign that was never really released as a "Campaign Setting" as such. It was in the Odyssey series, and from what I've gathered, it never really sold all that well.

The basic idea of the setting was that the magic-using Charonti, Aztec-like people that used their dead family members as a work force, had reclaimed their ancestral homeland Jakandor a thousand years after a Magical Plague had nearly wiped them out. At about the same time, on the other side of the island, the warlike Knorr (a cross between Native Americans and Vikings, as near as I can make out) clans set out to claim a new homeland.

The Charonti area tightly organized society that use magic for nearly everything, and shun physical labour. The Knorr consist of loose barbarian clans that hate magic, and find the use of undead repellant (since "we respect OUR ancestors..."). Naturally, the two cultures will clash.

The fun part about it was that there was no metaplot, and both sides had ups and downs - there was no evil culture, and the player group got to choose which side of the conflict they wanted to be on (I went for the Charonti, since I figured they supported better adventures). There was a lot of really cool things to say about the world - the magic system was neat (many spells that were overused in D&D, like Fireball and Fly, had been "lost" by the Charonti, and spells over 5th level were pretty much unknown), the kits actually seemed to work, and there was a lot of play potential in the setting itself.

Anyways, the setting didn't do too well. But I figure, we're a D&D based board, and I'm sure there are a lot of people that have played Jakandor, or at least own a few of the books. So, help me satisfy my curiousity here.
 

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Hunh. It's beginning to look like my initial thoughts about Jakandor are about right - no one really played it, a few completists bought the books, but more people knew nothing about it but the name.

Too bad.

Maybe I should run a Savage Worlds Jakandor. Could be fun.
 


Wik said:
Hunh. It's beginning to look like my initial thoughts about Jakandor are about right - no one really played it, a few completists bought the books, but more people knew nothing about it but the name.

Too bad.

Maybe I should run a Savage Worlds Jakandor. Could be fun.

This sounds like an awesome idea.
 



Dragonhelm said:
It's basically the Realms' version of Africa, right?

Well, it's pretty much on a jungle-like island. A very lush jungle island.

With Aztec-like humans that have an ancestral connection to undead. And Nordic Native American Barbarians that prowl through the jungles.

And if there are gods, they don't grant spells. The setting was pretty much devoid of divine magic (it was there, but not in the same degree as it was in most D&D worlds).

The highest level characters in the world were probably the PCs, and I don't think the campaign seriously expected you to get past 8th level or so.

So yeah, pretty much the complete opposite of the Realms' version of Africa. ;)
 


Dragonhelm said:
So is Jakandor in the Realms, or is it its own setting?

It was it's own setting, an island that you could put anywhere.

I liked it and have all three books but never ran a game using it. I bought a hell of a lot of 2e campaign settings and supplements, more than I could ever use.

Cheers


Richard
 

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