Everquest d20

Thanee

First Post
Did anyone buy Everquest d20?

A friend of mine, who also plays the online game (which I do not) bought it, and there seem to be some nice ideas in it.

I only flipped through, but the layout (and ugly orange colors) really turned me off.

So, what do you think about the Everquest d20?

Bye
Thanee
 

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Ive got it.....im in a game...but not really that interested.....i prefer regular D&D. I do like the Training Points idea.
 

Yes, a majority of the illustrations in the EverQuest RPG book are quite gawdy. But some are real nice too. However, there aren't enough of those. But I always expect rpg books to have mediocre art, so when one doesn't I'm just pleasantly surprised.

Anyways, I think the EverQuest RPG can be great and a lot of fun if you've got a good DM and/or a fan of the setting. I myself have played EverQuest but after a while didn't care for it anymore. However, I'd jump into a pen & paper version to play if any of my friends were to run a game.

But I'm thinking that if you're a D&D fan, there's nothing really here that's more interesting to warrant picking up the book. Unless of course, you just enjoy expanding your rpg library. I'm kinda like that. I buy books even though there's little chance of me playing it. Just to read and stuff.

I figure its like the StarCraft sourcebooks for Alternity. The attraction comes from being a StarCraft fan. Those that aren't really could easily find other settings that are as interesting if not more. Its the same for me with Star Wars, Star Trek, EverQuest, DC Super Heroes. I'd play in any of those rpgs because I had fun watching their movies, reading their comic books, or playing their game. With EQ, I didn't have fun playing the game, but always felt the world had a lot of fun potential. Which could be done in the RPG and not the online game.
 

It's worth the money...

I bought it a while ago as something to add to my d20 library--as a resource if you will--and I wasn't disappointed for what I paid. Yes the iconic art is "questionable", yes it seems "gaudy", but it's a mechanical breath of fresh air. S&SS cleaned up some rules material and introduced some ideas that we've expressed as d20 fans we wanted to see in D&D (new feats that were needed, some re-organization of the skills, a point based mana system, some class archetypes reworked, etc.)

Of course the "proof of the pudding" is in the sampling... Not having played it, I may be "all wet" at the moment.

Yet it IS selling well it seems...

I find that, for some reason I can't quite articulate, the EQ RPG reminds me of Basic D&D. Maybe it's because each race is "type cast" to access a restricted list of classes (which is "half-way" between a race choosing any conceivable class, and a race being a class of itself. I never played AD&D 1st Ed, so that skews my "sense" of this game too).

I think, for the price, most ppl will like to have a copy handy to support their gaming "habits" ;)

-W.

PS: I laugh everytime someone mentions "EverCrack":D
 

lol...so do I

Evercrack...that's funny! :D

Despite that, as a OGL game, EQ RPG is good. For only 30$, you can't go wrong. The same price as a PHB for D&D, 400 full color pages, mana magic system, training points that you can spend on your character, and the weapon delay system for multiple attacks handling the old debate of weapon speeds vs. non-weapon speeds, truly good stuff.

Like the other person said, though, it does have the old 1E/2E feel for the racial/class restrictions, but that's easy to overcome.

Get the book, its very worth it. I plan on playing it one of these days, but first I have to work on my modern game setting. It will rock.
 

I've been running EverCrack d20 games on the side lately. It runs nicely and is smooth. Both myself and my players are really enjoying it.
 

I might pick up the PH some time if there's nothing else worth spending $$ on. I'm looking forward to seeing hte Monster book, though; maybe I can fight something on the tabletop that I'll never have the time or skillz to fight in the computer game. :rolleyes:
 

Yah the eversmack RPG is a pretty nice addition to my bookshelf. Im in the process of converting all my arcane spells to a point based system from eversmack RPG to my 3e campaign.
 
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If you play a bard in a 3E game you will want EQ and will want to convince your DM to let you do bard songs from EQ :)

I like the alternate spell system a whole lot. I am even thinking of having "wizards from another school of magic" use that system in my game world right alongside normal 3E spellcasting.

Plus I like the return of the broadsword :)

Clark
 

The broadsword is good at levels 1 through 5. After that it becomes less useful as the reduced iterative speed comes into effect.

Quite honestly, the only thing preventing me from LOVING this game is not having the other core books for it yet. I *need* magic items rules to get the feel right (since there aren't item creation feats, it makes the distribution of magic items different).

Ach.. guess I get to wait until after monsters of Norrath for the GMs book.
 

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