Helldritch
Hero
Had the designers of 5ed had been as clear as @Flamestrike about short and long rest mechanics/implications they would not have to change anything in 5.5. The fact that they forgot to explain it correctly led to the problems we see/hear about on this forum and others.
It's not an accident that I limit short rests to two. We did our simulations and reached the same conclusions at the onset of 5ed. I really wish it had been better explained and hard coded into the game:"A character can only benefit from 2 short rests maximum per long rests." Just doing that would have saved a lot of trouble for a lot of tables.
It's not an accident that I limit short rests to two. We did our simulations and reached the same conclusions at the onset of 5ed. I really wish it had been better explained and hard coded into the game:"A character can only benefit from 2 short rests maximum per long rests." Just doing that would have saved a lot of trouble for a lot of tables.
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